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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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<blockquote data-quote="Celebrim" data-source="post: 3540474" data-attributes="member: 4937"><p>I was here defining 'defeat' to mean, "Destroying the demi-lich and recieving the 100,000 XP bonus for doing so." </p><p></p><p>Getting in and out with the treasure is certainly possible. As I said, it's comparitively easy to just take a tour of the place if you are careful about it.</p><p></p><p>I've only heard of one party that sounds like they could have legimately destroyed the demi-lich using the resources in the module, and that's the one that put the crown on the skulls head and then touched the incorrect end of the scepter to it. And even then, unless they'd already lost a character to experimentation with the crown, that sounds like metagaming based on what the party knows of the text of the module (which is I'm convinced what actually happened in that case). Even so, that's the only way I know of to truly 'win', and it involves what some might consider generous ruling from the DM (since the module does not explicitly say that the crown effects Ascerak himself, but that it doesn't explicitly say that it does not). </p><p></p><p>Incidently, I'm also convinced that the 'Bellock' approach to tomb raiding -as your 'successful' party did - is the best approach here as well. Going all 'Indy' in the Tomb is too much risk. It can be done, but excavating the tomb is safer yet.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3540474, member: 4937"] I was here defining 'defeat' to mean, "Destroying the demi-lich and recieving the 100,000 XP bonus for doing so." Getting in and out with the treasure is certainly possible. As I said, it's comparitively easy to just take a tour of the place if you are careful about it. I've only heard of one party that sounds like they could have legimately destroyed the demi-lich using the resources in the module, and that's the one that put the crown on the skulls head and then touched the incorrect end of the scepter to it. And even then, unless they'd already lost a character to experimentation with the crown, that sounds like metagaming based on what the party knows of the text of the module (which is I'm convinced what actually happened in that case). Even so, that's the only way I know of to truly 'win', and it involves what some might consider generous ruling from the DM (since the module does not explicitly say that the crown effects Ascerak himself, but that it doesn't explicitly say that it does not). Incidently, I'm also convinced that the 'Bellock' approach to tomb raiding -as your 'successful' party did - is the best approach here as well. Going all 'Indy' in the Tomb is too much risk. It can be done, but excavating the tomb is safer yet. [/QUOTE]
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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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