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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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<blockquote data-quote="VirgilCaine" data-source="post: 3540484" data-attributes="member: 17083"><p>"Kick-in-the-door" is not what I was referring to. I like KITD style, it's the major component of the campaign I run. I like killing monsters and taking their stuff.</p><p></p><p>The Tomb kills overconfident players, those who are impulsive, rash, overly aggressive, greedy, grasping... in my opinion these are stupid players. </p><p></p><p></p><p></p><p>Ah, you mean the ORIGINAL ToH, run in 1e D&D. Then you are correct. Except for the bit here it talks about Acererak being a death trap. </p><p></p><p>Assuming a group of five PCs including a secondary for each one, it should be possible for them to destroy the lich-skull. Because I could swear that nowhere is it said that it does anything but rise up, suck a soul, and then go back down. No spells abilities or whatnot. </p><p></p><p>However, playing that is unthinkable to me. Totally against my preferences. </p><p></p><p>I ran a mix of the 1e version and the 3.5 conversion, mostly the former converted on the fly. </p><p>The adventure was somewhat annoying...the 8 13th level characters (two for each person) easily handled most of the material, due to the greater power 3rd edition affords PCs. </p><p></p><p>Since most of the traps were poisoned (Heroes Feast) or relied on floorplates (Slippers of Spider Climb, Fly items, etc.), and the PCs kept taking the secret doors instead of going down other passages, they avoided two of the worst traps. </p><p></p><p>The four-armed gargoyle would certainly be a major threat to a party of 4 9th level characters (it gave my group of 13th level characters hell), and I could easily see a TPK if if downed the tank and the rest of the party didn't immediately withdraw.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 3540484, member: 17083"] "Kick-in-the-door" is not what I was referring to. I like KITD style, it's the major component of the campaign I run. I like killing monsters and taking their stuff. The Tomb kills overconfident players, those who are impulsive, rash, overly aggressive, greedy, grasping... in my opinion these are stupid players. Ah, you mean the ORIGINAL ToH, run in 1e D&D. Then you are correct. Except for the bit here it talks about Acererak being a death trap. Assuming a group of five PCs including a secondary for each one, it should be possible for them to destroy the lich-skull. Because I could swear that nowhere is it said that it does anything but rise up, suck a soul, and then go back down. No spells abilities or whatnot. However, playing that is unthinkable to me. Totally against my preferences. I ran a mix of the 1e version and the 3.5 conversion, mostly the former converted on the fly. The adventure was somewhat annoying...the 8 13th level characters (two for each person) easily handled most of the material, due to the greater power 3rd edition affords PCs. Since most of the traps were poisoned (Heroes Feast) or relied on floorplates (Slippers of Spider Climb, Fly items, etc.), and the PCs kept taking the secret doors instead of going down other passages, they avoided two of the worst traps. The four-armed gargoyle would certainly be a major threat to a party of 4 9th level characters (it gave my group of 13th level characters hell), and I could easily see a TPK if if downed the tank and the rest of the party didn't immediately withdraw. [/QUOTE]
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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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