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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3540816" data-attributes="member: 31506"><p>Or if you have a typical adversarial 1st edition DM. Pretty likely, given it was written in exactly such a fashion. (You think you know the rules? I'll change them and cheat! Look, I win! Nyah!)</p><p></p><p>Case in point, I used a 10 foot pole to probe the demon mouth with, and the DM running it ruled the anihilation effect traveled UP the pole and disintegrated me. This BS really caused much of my hatred of 1st edition and the attitude of those who played it.</p><p></p><p></p><p></p><p>Yeah, because who wouldnt think to hurl gems at a skull that has gems for teeth. Its so blatently obvious! Because following the like to like rule of the crown and sceptre didnt result in death. Oh wait.</p><p></p><p>It doesnt follow rules. A fair amount is simply a mish mash of randomness. Honestly, the only clever part of the whole module is the bleeding wall trap.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3540816, member: 31506"] Or if you have a typical adversarial 1st edition DM. Pretty likely, given it was written in exactly such a fashion. (You think you know the rules? I'll change them and cheat! Look, I win! Nyah!) Case in point, I used a 10 foot pole to probe the demon mouth with, and the DM running it ruled the anihilation effect traveled UP the pole and disintegrated me. This BS really caused much of my hatred of 1st edition and the attitude of those who played it. Yeah, because who wouldnt think to hurl gems at a skull that has gems for teeth. Its so blatently obvious! Because following the like to like rule of the crown and sceptre didnt result in death. Oh wait. It doesnt follow rules. A fair amount is simply a mish mash of randomness. Honestly, the only clever part of the whole module is the bleeding wall trap. [/QUOTE]
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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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