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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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<blockquote data-quote="Celebrim" data-source="post: 3540877" data-attributes="member: 4937"><p>I mean the real one, as opposed to one which doesn't reflect the challenge posed by the first one.</p><p></p><p></p><p></p><p>I'm correct period.</p><p></p><p></p><p></p><p>Well, you've already been corrected on this, but in addition in doesn't matter. In the original module, the skull is also virtually indestructible. The only straight foward ways to harm it are beyond the abilities of the PCs. The less straight foward ways are not only insufficient to take the skull down, but are so obscure as to not occur to anyone in the limited time that they have to survive unless they've prior contact with the text. And even if they have the abilities needed to take down the skull (+5 holy avengers for example), unless the players have prepared 3-4 <em>forget</em> spells, it will still TPK the party before they manage to do enough damage to take the thing down.</p><p></p><p></p><p></p><p>Well, when speaking of the module, it would be nice to think we were speaking of some official version of it rather than a house ruled one.</p><p></p><p></p><p></p><p>Gee, you think? Eight 13th level characters against a module that had been converted to be a challenge to 9th or 10th level characters, and it wasn't quite a challenge? Somehow, I don't see how this is any comment on player skill or the difficulty of the module or anything else but your particular game.</p><p></p><p></p><p></p><p>Gee, you took a tough CR 11 challenge (+2 above suggested character level) and threw it against a group of 13th level characters (now 2 below character level), and the module ran differently? Imagine that.</p><p></p><p>In the future, please stop referring to other people as stupid, foolish, overconfident, or rash or anything else because thier experience with the module is different than yours. I think it ought to be bloody obvious why there experience is different than yours.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3540877, member: 4937"] I mean the real one, as opposed to one which doesn't reflect the challenge posed by the first one. I'm correct period. Well, you've already been corrected on this, but in addition in doesn't matter. In the original module, the skull is also virtually indestructible. The only straight foward ways to harm it are beyond the abilities of the PCs. The less straight foward ways are not only insufficient to take the skull down, but are so obscure as to not occur to anyone in the limited time that they have to survive unless they've prior contact with the text. And even if they have the abilities needed to take down the skull (+5 holy avengers for example), unless the players have prepared 3-4 [I]forget[/I] spells, it will still TPK the party before they manage to do enough damage to take the thing down. Well, when speaking of the module, it would be nice to think we were speaking of some official version of it rather than a house ruled one. Gee, you think? Eight 13th level characters against a module that had been converted to be a challenge to 9th or 10th level characters, and it wasn't quite a challenge? Somehow, I don't see how this is any comment on player skill or the difficulty of the module or anything else but your particular game. Gee, you took a tough CR 11 challenge (+2 above suggested character level) and threw it against a group of 13th level characters (now 2 below character level), and the module ran differently? Imagine that. In the future, please stop referring to other people as stupid, foolish, overconfident, or rash or anything else because thier experience with the module is different than yours. I think it ought to be bloody obvious why there experience is different than yours. [/QUOTE]
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I'm gonna run The Tomb of Horrors for level 15-17 chars...
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