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I'm harsh, but seeking to compansate. Any advice?
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<blockquote data-quote="CTD" data-source="post: 399237" data-attributes="member: 7402"><p>The simple answer is to find a way to give the druids their teeth back. You have taken their muscle for a campaign based reason, give it back for a campaign based reason. </p><p></p><p>The key point here (as I see it) is story. Your story has taken the druids power. User your story to give it back.</p><p></p><p>Use your players ire as a motivator. Give his/her character a clue that there is a way to restore his/her full power.</p><p></p><p>Perhaps killing the outsiders is not only tolerable, but encouraged (as they are not native and steal the life from the Goddess (might be why they are here in the first place) it's ok to send them home with force).?</p><p></p><p>Perhaps a focus item can be used to take the life force of the dead, trap it, and then give it to the Goddess? This way the killing of evil/bad people/things becomes a Ritual of Life for the Goddess. </p><p></p><p>Or perhaps you should have her die, and then the druids loose their power entirely, but learn to pull direct from Nature and the Elements instead of the Goddess. It would take a bit of roleplay and working together to move the story this way, but you could compenstate by making the players character the paragon for this new source of druidic power. Great amounts of respect and seeking out by those who wish to learn the New Ways.</p><p></p><p>You could even allow for a sub-group of them to eternally quest to bring the Goddess back to life (and if it's your player interested in this you could leave the smallest vestige of her alive to encourage him).</p><p></p><p>To me, things like this sound a lot better than giving new powers to the druid to balance a story twist on the rules. Let him/her (the player) suffer for a bit but give them a reward for trying to find a resolution to the problem that restores the power and rewards him/her for the effort and suffering.</p></blockquote><p></p>
[QUOTE="CTD, post: 399237, member: 7402"] The simple answer is to find a way to give the druids their teeth back. You have taken their muscle for a campaign based reason, give it back for a campaign based reason. The key point here (as I see it) is story. Your story has taken the druids power. User your story to give it back. Use your players ire as a motivator. Give his/her character a clue that there is a way to restore his/her full power. Perhaps killing the outsiders is not only tolerable, but encouraged (as they are not native and steal the life from the Goddess (might be why they are here in the first place) it's ok to send them home with force).? Perhaps a focus item can be used to take the life force of the dead, trap it, and then give it to the Goddess? This way the killing of evil/bad people/things becomes a Ritual of Life for the Goddess. Or perhaps you should have her die, and then the druids loose their power entirely, but learn to pull direct from Nature and the Elements instead of the Goddess. It would take a bit of roleplay and working together to move the story this way, but you could compenstate by making the players character the paragon for this new source of druidic power. Great amounts of respect and seeking out by those who wish to learn the New Ways. You could even allow for a sub-group of them to eternally quest to bring the Goddess back to life (and if it's your player interested in this you could leave the smallest vestige of her alive to encourage him). To me, things like this sound a lot better than giving new powers to the druid to balance a story twist on the rules. Let him/her (the player) suffer for a bit but give them a reward for trying to find a resolution to the problem that restores the power and rewards him/her for the effort and suffering. [/QUOTE]
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I'm harsh, but seeking to compansate. Any advice?
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