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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1806516" data-attributes="member: 2810"><p>Your best bet is probably 2nd Edition. At least there's a wealth of material. You could always give Hackmaster a try, too. I know you don't want to hear 'Castles and Crusades' again, but it really is what you're looking for I think. Paste the cover from one of the old blue books over it and pretend its D&D.</p><p></p><p>I honestly don't think 3rd Ed. is rules-heavy compared to 2nd. At least with 3rd, most of the rules are variations on 'roll a d20 and beat X', unlike 2nd where each rule seemed to have a different mechanic (Thac0 for combat, percentile for thieves' skills, high is good for this, low is good for that) that made playing Dragon Poker seem simplistic.</p><p></p><p>PrCs, especially, can be yanked from the game with zero negative impact. And if you start characters at first level, by the time they get to the point where they've got a dozen different feats, etc., they've grown into the system and it isn't that complicated. I've taught a lot of newbies how to play, and they almost universally grasp the basics of D20 faster than 2nd Ed. AoOs are about the only thing that takes them a long time to get used to, so I'll give them a lot of do-overs at first.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1806516, member: 2810"] Your best bet is probably 2nd Edition. At least there's a wealth of material. You could always give Hackmaster a try, too. I know you don't want to hear 'Castles and Crusades' again, but it really is what you're looking for I think. Paste the cover from one of the old blue books over it and pretend its D&D. I honestly don't think 3rd Ed. is rules-heavy compared to 2nd. At least with 3rd, most of the rules are variations on 'roll a d20 and beat X', unlike 2nd where each rule seemed to have a different mechanic (Thac0 for combat, percentile for thieves' skills, high is good for this, low is good for that) that made playing Dragon Poker seem simplistic. PrCs, especially, can be yanked from the game with zero negative impact. And if you start characters at first level, by the time they get to the point where they've got a dozen different feats, etc., they've grown into the system and it isn't that complicated. I've taught a lot of newbies how to play, and they almost universally grasp the basics of D20 faster than 2nd Ed. AoOs are about the only thing that takes them a long time to get used to, so I'll give them a lot of do-overs at first. [/QUOTE]
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