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I'm having a gamer identity crisis. Please help.
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<blockquote data-quote="Byrons_Ghost" data-source="post: 1806914" data-attributes="member: 7396"><p>Well, at the risk of getting analytical, it's probably easier to change the one thing you don't like about this system than to cobble together a bunch of elements from other systems.</p><p></p><p>So, ditch the races-as-classes thing, and import the races from 3e (or whichever edition you prefer). Players can now choose an elven magic-users, a halfling cleric, whatever. Either come up with the races based on what they got in Basic, or use the 3e races as is and give humans some advantages as well, like a couple extra proficiencies. Or come up with some human "subraces" that the player can choose, similar to choosing clan in Oriental Adventures (though now that I think of it, that just gave an extra feat and skill, so it's sort of the same thing).</p><p></p><p>Sure, you'll only have 4 or 5 basic classes to start out with, but later people can branch into paladins and druids and all that sort of thing. If you can track down the old Gazetteers, there's different classes in some of them, like merchants, variant clerics, etc.</p><p></p><p>That's my suggestion, anyhow. I've even considered it before- I like 3.5, but it does get cumbersome at times.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1806914, member: 7396"] Well, at the risk of getting analytical, it's probably easier to change the one thing you don't like about this system than to cobble together a bunch of elements from other systems. So, ditch the races-as-classes thing, and import the races from 3e (or whichever edition you prefer). Players can now choose an elven magic-users, a halfling cleric, whatever. Either come up with the races based on what they got in Basic, or use the 3e races as is and give humans some advantages as well, like a couple extra proficiencies. Or come up with some human "subraces" that the player can choose, similar to choosing clan in Oriental Adventures (though now that I think of it, that just gave an extra feat and skill, so it's sort of the same thing). Sure, you'll only have 4 or 5 basic classes to start out with, but later people can branch into paladins and druids and all that sort of thing. If you can track down the old Gazetteers, there's different classes in some of them, like merchants, variant clerics, etc. That's my suggestion, anyhow. I've even considered it before- I like 3.5, but it does get cumbersome at times. [/QUOTE]
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