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I'm having a love affair with GUMSHOE
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<blockquote data-quote="Piratecat" data-source="post: 5786332" data-attributes="member: 2"><p>Quite well. I haven't read <em>Trail of Cthulhu</em> yet, so take this with a grain of salt in case the rules are different, but...</p><p></p><p>The system is best at modeling very competent or knowledgeable characters. For example, interpersonal skills give a player an idea of what sort of interaction they're best at, and they can spend these points to gain a permanent advantage for the game. For instance, if you're a GUMSHOE spy in NBA and are trying to get information from the beautiful Russian agent by flirting with her, you can spend one of your flirting points (of which you probably only have one or two) to have her fall in love with you. It's a great emulation of the spy genre. Spending those investigative points doesn't affect your ability to learn clues, but it basically tells the GM "I want something cool to happen." We've had a tremendous amount of roleplaying come out of this mechanic. </p><p></p><p>The player needs to describe/roleplay how they're using their skills, so I haven't run into any problems with RP at all.</p><p></p><p>Meanwhile, combat is short and brutal and dangerous. Medics are essential for keeping PCs alive if there's much combat.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5786332, member: 2"] Quite well. I haven't read [I]Trail of Cthulhu[/I] yet, so take this with a grain of salt in case the rules are different, but... The system is best at modeling very competent or knowledgeable characters. For example, interpersonal skills give a player an idea of what sort of interaction they're best at, and they can spend these points to gain a permanent advantage for the game. For instance, if you're a GUMSHOE spy in NBA and are trying to get information from the beautiful Russian agent by flirting with her, you can spend one of your flirting points (of which you probably only have one or two) to have her fall in love with you. It's a great emulation of the spy genre. Spending those investigative points doesn't affect your ability to learn clues, but it basically tells the GM "I want something cool to happen." We've had a tremendous amount of roleplaying come out of this mechanic. The player needs to describe/roleplay how they're using their skills, so I haven't run into any problems with RP at all. Meanwhile, combat is short and brutal and dangerous. Medics are essential for keeping PCs alive if there's much combat. [/QUOTE]
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