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I'm having a love affair with GUMSHOE
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<blockquote data-quote="Janx" data-source="post: 5793508" data-attributes="member: 8835"><p>that might be solved with the assumption that the "clue" skills effectively count as taking 20. So any DC from 10-20 would automatically be found by virtually any PC. At the moment, I can't think of an example as to what clue would require a DC25 or higher to find based on the original D&D rules.</p><p></p><p>Bear in mind, I just made this idea up today as an adaptation of the GUMSHOE concept. To keep it D&D compatible, there's got to be a reason to invest in Search beyond 1 rank.</p><p></p><p>An alternative, is all clues are auto-detect if you ask and have at least 1 rank.</p><p></p><p>The amount of information given by the GM varies by skill level, however (ranks + bonuses).</p><p></p><p>Thus, each clue would need a table of information to give at each skill level (maybe at increments of 5 to keep it simple). </p><p></p><p>I'd probably figure out the max-range of skill level possible/expected, write down the information bits, and set the increment for that clue by how many information bits I had.</p><p></p><p>My thinking being, each clue points in a basic direction to the killer. The information bits make that direction more clear. But the minimal information bits COULD reveal the killer if the players are smart.</p></blockquote><p></p>
[QUOTE="Janx, post: 5793508, member: 8835"] that might be solved with the assumption that the "clue" skills effectively count as taking 20. So any DC from 10-20 would automatically be found by virtually any PC. At the moment, I can't think of an example as to what clue would require a DC25 or higher to find based on the original D&D rules. Bear in mind, I just made this idea up today as an adaptation of the GUMSHOE concept. To keep it D&D compatible, there's got to be a reason to invest in Search beyond 1 rank. An alternative, is all clues are auto-detect if you ask and have at least 1 rank. The amount of information given by the GM varies by skill level, however (ranks + bonuses). Thus, each clue would need a table of information to give at each skill level (maybe at increments of 5 to keep it simple). I'd probably figure out the max-range of skill level possible/expected, write down the information bits, and set the increment for that clue by how many information bits I had. My thinking being, each clue points in a basic direction to the killer. The information bits make that direction more clear. But the minimal information bits COULD reveal the killer if the players are smart. [/QUOTE]
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