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<blockquote data-quote="Piratecat" data-source="post: 5796408" data-attributes="member: 2"><p>This has been drastically improved. Ken Hite has talked a little bit about it in a podcast, where he explained that a player wanting to spend an investigative point is saying "I want something awesome." It's then the GM's job to make something awesome happen. Sometimes the player will say what they're hoping for, and sometimes the GM can offer it, but it just makes the game that much cooler.</p><p></p><p>Examples, all in <em>Night's Black Agents</em> that I've run: </p><p>- spending a traffic analysis point to rig some of Krakow's traffic lights so that everyone is shunted away from the PCs' car chase. </p><p>- Spending a flirting point to get a cartel bigwig to be obsessed with you, and then walking away (and leaving him panting) so that he's easy picking for your later scam. </p><p>- Spending an Accounting point to hack into a mark's accounts and tweak his offshore bank account, just in time to make him look very guilty to his bosses. </p><p>- Spending a Notice point to notice that the cartel head's bodyguards and arm candy are all blinking <em>at the exact same time he is.</em> </p><p>- Spending a reassurance point to convince the Russian mobster that yeah, you're his old partner's little brother, and you Do need a freelance job. </p><p></p><p>And so forth -- you get the idea.</p><p></p><p>I'm looking forward to the upcoming 2nd edition of Esoterrorists to see how much the game has improved.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5796408, member: 2"] This has been drastically improved. Ken Hite has talked a little bit about it in a podcast, where he explained that a player wanting to spend an investigative point is saying "I want something awesome." It's then the GM's job to make something awesome happen. Sometimes the player will say what they're hoping for, and sometimes the GM can offer it, but it just makes the game that much cooler. Examples, all in [I]Night's Black Agents[/I] that I've run: - spending a traffic analysis point to rig some of Krakow's traffic lights so that everyone is shunted away from the PCs' car chase. - Spending a flirting point to get a cartel bigwig to be obsessed with you, and then walking away (and leaving him panting) so that he's easy picking for your later scam. - Spending an Accounting point to hack into a mark's accounts and tweak his offshore bank account, just in time to make him look very guilty to his bosses. - Spending a Notice point to notice that the cartel head's bodyguards and arm candy are all blinking [i]at the exact same time he is.[/i] - Spending a reassurance point to convince the Russian mobster that yeah, you're his old partner's little brother, and you Do need a freelance job. And so forth -- you get the idea. I'm looking forward to the upcoming 2nd edition of Esoterrorists to see how much the game has improved. [/QUOTE]
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