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<blockquote data-quote="Ashtal" data-source="post: 145702" data-attributes="member: 3"><p>I think 3E is as complicated as you wish to make it. Our sessions are remarkably free of rules-lawyering, though there is page flipping when we're unsure. </p><p></p><p>And I think it's important to understand that you don't need to worry about everything at once. I mostly just skimmed the feats and spells, getting a handle for how it basically worked, and worried about them when I needed to worry about them. You aren't going to be using all the Feats at once, so you don't have to worry about memorizing them all at once, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We certainly don't worry about getting it 100% right all the time. We want it to work reasonably well and if we did it wrong, next time we'll try to do it right. </p><p></p><p>I also firmly believe that you learn by doing. AoO's were a slow-down factor when we first started playing, but now they come naturally. What I like about them is that they've offered a new realm of tactics to take into consideration on the playing surface, and eliminate mis-imaginings between players.</p><p></p><p>"I don't think I'm in the fireball radius."</p><p>"Yes you are."</p><p>"But I'm over here!"</p><p></p><p>"I want to attack that Goblin Priest in the back."</p><p>"But you'll have to move through a horde of Goblin Spearmen... they will get some shots at you first..."</p><p>"No way, I should be able to get past them without a hit! Can't I go around them?"</p><p></p><p>That I find can be problematic. When you've got it all in a map in front of you, there's less chance of mistakes - the kind I find game-busting, leading to arguments, interpretations and much rules lawyering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ashtal, post: 145702, member: 3"] I think 3E is as complicated as you wish to make it. Our sessions are remarkably free of rules-lawyering, though there is page flipping when we're unsure. And I think it's important to understand that you don't need to worry about everything at once. I mostly just skimmed the feats and spells, getting a handle for how it basically worked, and worried about them when I needed to worry about them. You aren't going to be using all the Feats at once, so you don't have to worry about memorizing them all at once, either. :) We certainly don't worry about getting it 100% right all the time. We want it to work reasonably well and if we did it wrong, next time we'll try to do it right. I also firmly believe that you learn by doing. AoO's were a slow-down factor when we first started playing, but now they come naturally. What I like about them is that they've offered a new realm of tactics to take into consideration on the playing surface, and eliminate mis-imaginings between players. "I don't think I'm in the fireball radius." "Yes you are." "But I'm over here!" "I want to attack that Goblin Priest in the back." "But you'll have to move through a horde of Goblin Spearmen... they will get some shots at you first..." "No way, I should be able to get past them without a hit! Can't I go around them?" That I find can be problematic. When you've got it all in a map in front of you, there's less chance of mistakes - the kind I find game-busting, leading to arguments, interpretations and much rules lawyering. :) [/QUOTE]
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