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<blockquote data-quote="EricNoah" data-source="post: 145759" data-attributes="member: 4"><p>Here's a DM's perspective: In the intro to the 1E DMG Gary Gygax talks about DMing being part art, part science. I think with 3E there is a somewhat larger emphasis on the "science" part of DMing and playing. If you want to create new monsters or magic items or spells or abilities (feats, skills), there are some fairly complex rules to get under your belt. I can see where a 1E or 2E DM might balk at 3E's attempts to get you to "do it right." </p><p></p><p>In earlier editions of the game, if you created a new magic item you just guessed at a cost and XP value; if you wanted a new monster you just did what looked right to you. Those who are better at the "art" side of things might not appreciate the need for the larger emphasis on "science." </p><p></p><p>I personally like having some guidelines in areas where there weren't any before, but also feel a little bit of a straightjacket in one sense -- with 2E, I posted all of my adventures online as I wrote them. I had no fear that someone would read them and say "gosh he got the rules wrong on that new monster or those NPC stats." I feel a lot less confident sharing my 3E creations with the world on my website for those very reasons...</p></blockquote><p></p>
[QUOTE="EricNoah, post: 145759, member: 4"] Here's a DM's perspective: In the intro to the 1E DMG Gary Gygax talks about DMing being part art, part science. I think with 3E there is a somewhat larger emphasis on the "science" part of DMing and playing. If you want to create new monsters or magic items or spells or abilities (feats, skills), there are some fairly complex rules to get under your belt. I can see where a 1E or 2E DM might balk at 3E's attempts to get you to "do it right." In earlier editions of the game, if you created a new magic item you just guessed at a cost and XP value; if you wanted a new monster you just did what looked right to you. Those who are better at the "art" side of things might not appreciate the need for the larger emphasis on "science." I personally like having some guidelines in areas where there weren't any before, but also feel a little bit of a straightjacket in one sense -- with 2E, I posted all of my adventures online as I wrote them. I had no fear that someone would read them and say "gosh he got the rules wrong on that new monster or those NPC stats." I feel a lot less confident sharing my 3E creations with the world on my website for those very reasons... [/QUOTE]
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