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<blockquote data-quote="Wicht" data-source="post: 146355" data-attributes="member: 221"><p>I think the key to not only being a successful DM with 3E but with any role-playing game is confidence. This confidence comes partially from knowing you know the rules but IMO mainly from the ability to say, "Its my game. I make the rules." You have to be able to make on the spot calls and make them stick whether or not they follow the written rules. There should be no rules lawyering allowed in your game (unless you and the players are all absolute newbies). If you don't know the rule at the time it is needed don't use it. This does not mean you cannot study the rule later at your leisure but in the middle of a climatic fight go with what you know. In my experience with 3E, the bare bones will get you through any fight (bare bones being AC and BABs). As the players learn to use their feats better and the DM learns the feats better the fights become more interesting and challenging (mirroring the ability of the characters to fight better as well). But the time for studying the rules is not in the middle of the game. In the middle of the game is when the DM should shine with his ability to wing tough calls.</p></blockquote><p></p>
[QUOTE="Wicht, post: 146355, member: 221"] I think the key to not only being a successful DM with 3E but with any role-playing game is confidence. This confidence comes partially from knowing you know the rules but IMO mainly from the ability to say, "Its my game. I make the rules." You have to be able to make on the spot calls and make them stick whether or not they follow the written rules. There should be no rules lawyering allowed in your game (unless you and the players are all absolute newbies). If you don't know the rule at the time it is needed don't use it. This does not mean you cannot study the rule later at your leisure but in the middle of a climatic fight go with what you know. In my experience with 3E, the bare bones will get you through any fight (bare bones being AC and BABs). As the players learn to use their feats better and the DM learns the feats better the fights become more interesting and challenging (mirroring the ability of the characters to fight better as well). But the time for studying the rules is not in the middle of the game. In the middle of the game is when the DM should shine with his ability to wing tough calls. [/QUOTE]
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