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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I'm here 4e and left wondering....
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<blockquote data-quote="Raunalyn" data-source="post: 5208662" data-attributes="member: 72670"><p>I'm also an old-school gamer who started way back when D&D was in the red box (What class do you play? I'm an Elf!). I've always approached any new edition with a mixture of trepidation and anticipation. 1st edition was a lot of fun, but there were a lot of things within it that made absolutely no sense (why did wizards progress so slowly? Why couldn't Humans multiclass or Elves dual-class? And what the hell is the deal with racial level limits???). Then 2nd edition came out and fixed some, but not all of them. Then, 3e came out and fixed a whole mess of problems. 3.x edition was perhaps my favorite, but it still had a major flaw; at higher levels, classes like the Barbarian, Fighter, Ranger and Rogue were horribly outshined by spellcasting classes. At higher levels, the Barbarian, Fighter, Ranger and Rogue were very ineffectual and really only were useful as meat-shields for the wizard.</p><p></p><p>In 4e, this has been fixed. All classes are now well balanced and playable at all levels. The feel of it, to me, does indeed feel a bit like 1st edition, but running and playing the game is so much better! It is incredibly easy to pick up and play, and I've been able to get a group with no D&D experience up and running with brand new characters in under an hour. As a DM, running the game is far simpler and requires much less prep time over-all.</p><p></p><p>Some people perceive the number of options and powers for characters to be a disadvantage; the shear number of powers can be a little daunting at first. I, on the other hand, like the customizability of each class.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 5208662, member: 72670"] I'm also an old-school gamer who started way back when D&D was in the red box (What class do you play? I'm an Elf!). I've always approached any new edition with a mixture of trepidation and anticipation. 1st edition was a lot of fun, but there were a lot of things within it that made absolutely no sense (why did wizards progress so slowly? Why couldn't Humans multiclass or Elves dual-class? And what the hell is the deal with racial level limits???). Then 2nd edition came out and fixed some, but not all of them. Then, 3e came out and fixed a whole mess of problems. 3.x edition was perhaps my favorite, but it still had a major flaw; at higher levels, classes like the Barbarian, Fighter, Ranger and Rogue were horribly outshined by spellcasting classes. At higher levels, the Barbarian, Fighter, Ranger and Rogue were very ineffectual and really only were useful as meat-shields for the wizard. In 4e, this has been fixed. All classes are now well balanced and playable at all levels. The feel of it, to me, does indeed feel a bit like 1st edition, but running and playing the game is so much better! It is incredibly easy to pick up and play, and I've been able to get a group with no D&D experience up and running with brand new characters in under an hour. As a DM, running the game is far simpler and requires much less prep time over-all. Some people perceive the number of options and powers for characters to be a disadvantage; the shear number of powers can be a little daunting at first. I, on the other hand, like the customizability of each class. [/QUOTE]
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I'm here 4e and left wondering....
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