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I'm here 4e and left wondering....
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<blockquote data-quote="Garthanos" data-source="post: 5209456" data-attributes="member: 82504"><p>I allow both the situation to influence and the players description to affect the resolution of actions employing both skills and powers. The DMs best friend is the easiest way. Perceptive use of the the environmental features . aka paying attention to what the DM described gets encouraged the rules already encourage paying attention to positioning among other things like environmental features which may explicitly exploited.</p><p></p><p>Using established rules powers and moves as a center point around which to deviate, is solid and well defined. I worry your fiction first will deprive me of a repertoire of tried and true moves (ask martial artists about something called Kata) and will deprive me of having player characters or monsters with a defined combat style.... See bland city. </p><p></p><p>I am pretty sure so many things about game play are the people factor and the web inhibits the best of communication so we argue loudly over things that face to face just wouldn't be issues.(the things I worry about in your ideas may be things that wouldn't happen for a particular DM - ie it might be just a case of it works for you situation like with other massively DM controlled games)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5209456, member: 82504"] I allow both the situation to influence and the players description to affect the resolution of actions employing both skills and powers. The DMs best friend is the easiest way. Perceptive use of the the environmental features . aka paying attention to what the DM described gets encouraged the rules already encourage paying attention to positioning among other things like environmental features which may explicitly exploited. Using established rules powers and moves as a center point around which to deviate, is solid and well defined. I worry your fiction first will deprive me of a repertoire of tried and true moves (ask martial artists about something called Kata) and will deprive me of having player characters or monsters with a defined combat style.... See bland city. I am pretty sure so many things about game play are the people factor and the web inhibits the best of communication so we argue loudly over things that face to face just wouldn't be issues.(the things I worry about in your ideas may be things that wouldn't happen for a particular DM - ie it might be just a case of it works for you situation like with other massively DM controlled games) [/QUOTE]
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I'm here 4e and left wondering....
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