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I'm here 4e and left wondering....
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<blockquote data-quote="Zustiur" data-source="post: 5210080" data-attributes="member: 1544"><p>I'm a reformed 4e hater, and agree with pretty much all of what has been said so far.</p><p>It took me 2 years (that's 24 9 hour gaming sessions) to go from wishing we were playing 3e and swearing I'd never dm 4e, to looking forward to every game, and being the process of building my own 4e campaign.</p><p></p><p>Here are my observations on that transition:</p><ul> <li data-xf-list-type="ul">I hadn't ever had a good chance to play 3e, and felt that was being taken away from me</li> <li data-xf-list-type="ul">4e changes a heck of a lot, it's not subtle at all about those changes</li> <li data-xf-list-type="ul">I hadn't encountered the 'problems' of 3e, so didn't appreciate the heavy handed fixes of 4e</li> <li data-xf-list-type="ul">The PHB books really are impossible to read</li> <li data-xf-list-type="ul">The Character Builder program is a necessity if you're using more than just the original core books</li> <li data-xf-list-type="ul">You really need a good system of tracking conditions and battle positions, whether that be miniatures and tokens, or a program like MapTool</li> <li data-xf-list-type="ul">A lot of the DM fixes of 4e can be applied to 3e, but it would take a lot of front end effort</li> <li data-xf-list-type="ul">KotS is a passable module, but really needs some DM tweaking. I highly advise getting the DM to check with other DMs that have already run it, and asking them what needs fixing.</li> <li data-xf-list-type="ul">My group is painfully slow when it comes to deciding what they'll do each turn, so our combats all take 2 or more hours</li> </ul><p></p><p>Zustiur.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5210080, member: 1544"] I'm a reformed 4e hater, and agree with pretty much all of what has been said so far. It took me 2 years (that's 24 9 hour gaming sessions) to go from wishing we were playing 3e and swearing I'd never dm 4e, to looking forward to every game, and being the process of building my own 4e campaign. Here are my observations on that transition: [LIST] [*]I hadn't ever had a good chance to play 3e, and felt that was being taken away from me [*]4e changes a heck of a lot, it's not subtle at all about those changes [*]I hadn't encountered the 'problems' of 3e, so didn't appreciate the heavy handed fixes of 4e [*]The PHB books really are impossible to read [*]The Character Builder program is a necessity if you're using more than just the original core books [*]You really need a good system of tracking conditions and battle positions, whether that be miniatures and tokens, or a program like MapTool [*]A lot of the DM fixes of 4e can be applied to 3e, but it would take a lot of front end effort [*]KotS is a passable module, but really needs some DM tweaking. I highly advise getting the DM to check with other DMs that have already run it, and asking them what needs fixing. [*]My group is painfully slow when it comes to deciding what they'll do each turn, so our combats all take 2 or more hours [/LIST] Zustiur. [/QUOTE]
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I'm here 4e and left wondering....
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