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<blockquote data-quote="P1NBACK" data-source="post: 5337568" data-attributes="member: 83768"><p>I would be soooo pleased if one of my players took their free time to make up some rituals they wanted to see in the world. Any kind of thing like that shows investment in the game and allows the players to create small bits of the world. I love it. </p><p></p><p>The main thing is to just compare the effects of the ritual they (or you) create and compare it against rituals in the game already. My best suggestion would be, come up with the effect you want to have happen, then go to established rituals and compare the effect. Once you find a ritual that's similar in power, set the level and cost based on that ritual. </p><p></p><p>If it's a totally radical effect, use your best judgment as a DM and make sure you explain to the player that it may need to be changed if it becomes a problem.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5337568, member: 83768"] I would be soooo pleased if one of my players took their free time to make up some rituals they wanted to see in the world. Any kind of thing like that shows investment in the game and allows the players to create small bits of the world. I love it. The main thing is to just compare the effects of the ritual they (or you) create and compare it against rituals in the game already. My best suggestion would be, come up with the effect you want to have happen, then go to established rituals and compare the effect. Once you find a ritual that's similar in power, set the level and cost based on that ritual. If it's a totally radical effect, use your best judgment as a DM and make sure you explain to the player that it may need to be changed if it becomes a problem. [/QUOTE]
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