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I'm insulted by how humans are depicted in D&D.
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<blockquote data-quote="Stormonu" data-source="post: 6133463" data-attributes="member: 52734"><p>I've always considered common to sort of be a take on English - a pidgin of everybody's language taken out back and mugged by those humans who will deal with everybody for money or to make those half-races (anyone notice how the PHB half races are automatically half-human?)</p><p></p><p>As for the human modifier to "any one" score, I mark that up to the unique adaptability of humans. Klingons - I mean, orcs - are unbeatable warriors. But they suck at being peaceful. An orc farmer? They could never handle it and would grab the wood axe and start raiding the neighbors. Other races are, essentially, one-trick ponies. They can be good at one thing, and one thing only. Humans are likely to never get that good. But we humans are jack-of-all-trades. We can be anything, often many things at one time. A human could be a soldier in times of war, and then go home to become a farmer for the rest of his life. An orc could never concieve of that - war IS their life. Humans can be all things, any things. Other make sense when they lack that ability to take on one role or aspect. Halfling make a life as warriors? Unthinkable to them. Dwarves living as troubadors? A disgrace to their clans and a waste of their crafting skills! Elves living in crowded cities? They'd wither and die!</p><p></p><p>While in the D&D game adventurer specialization is rewarded, if you zoom out and look at the races holistically, you can see where humanity can have a great avantage if it is seen as adaptable, whereas the other races are seen as monolithically attuned to one specific aspect of civilization.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6133463, member: 52734"] I've always considered common to sort of be a take on English - a pidgin of everybody's language taken out back and mugged by those humans who will deal with everybody for money or to make those half-races (anyone notice how the PHB half races are automatically half-human?) As for the human modifier to "any one" score, I mark that up to the unique adaptability of humans. Klingons - I mean, orcs - are unbeatable warriors. But they suck at being peaceful. An orc farmer? They could never handle it and would grab the wood axe and start raiding the neighbors. Other races are, essentially, one-trick ponies. They can be good at one thing, and one thing only. Humans are likely to never get that good. But we humans are jack-of-all-trades. We can be anything, often many things at one time. A human could be a soldier in times of war, and then go home to become a farmer for the rest of his life. An orc could never concieve of that - war IS their life. Humans can be all things, any things. Other make sense when they lack that ability to take on one role or aspect. Halfling make a life as warriors? Unthinkable to them. Dwarves living as troubadors? A disgrace to their clans and a waste of their crafting skills! Elves living in crowded cities? They'd wither and die! While in the D&D game adventurer specialization is rewarded, if you zoom out and look at the races holistically, you can see where humanity can have a great avantage if it is seen as adaptable, whereas the other races are seen as monolithically attuned to one specific aspect of civilization. [/QUOTE]
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I'm insulted by how humans are depicted in D&D.
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