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I'm just sayin', the concentration mechanic makes it WAY easier to balance spells
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<blockquote data-quote="Uchawi" data-source="post: 6388022" data-attributes="member: 6775000"><p>The designers or even third parties could slap concentration on every spell that comes forward and it will not do much to balance a spell (except to limit use at any given time). And with the history of spells falling off trees with every supplement the chances are good it will do little to balance spells. Or a feat will be released to increase the spells you may concentrate on. </p><p></p><p>I commented during the playtest that it would be good to have a designer's handbook that could be distributed to any third party to express some of the core assumptions of spells, versus martial ability, or even skills. Since 5E is fairly basic, including bounded accuracy, it will not take much to break the game.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6388022, member: 6775000"] The designers or even third parties could slap concentration on every spell that comes forward and it will not do much to balance a spell (except to limit use at any given time). And with the history of spells falling off trees with every supplement the chances are good it will do little to balance spells. Or a feat will be released to increase the spells you may concentrate on. I commented during the playtest that it would be good to have a designer's handbook that could be distributed to any third party to express some of the core assumptions of spells, versus martial ability, or even skills. Since 5E is fairly basic, including bounded accuracy, it will not take much to break the game. [/QUOTE]
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I'm just sayin', the concentration mechanic makes it WAY easier to balance spells
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