I'm Killing Magic and the Gods are Leaving

Kurichan

First Post
I want to take away ALL magic from my world. I'll have proper story to explain it of course. I was thinking of all the things I'm going to have to change if my players decide they still want to play with magic gone. I know xp is going to have to just be handed out as I see fit, the system will be toast. Not sure if HP system needs to be changed, and saves and stuff. Some one mentioned just converting to d20 rules, need to re-read those, I didn't like what I saw before. So if any one can think of important things to consider I'd appreciate the info!
 

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The question is it going to go out like a light or drain away? How much magic is used in your world, how does it effect plants, animals, buildings if they are magical?

If it just goes away, this could be the end of the world as your players know it, pure chaos, the fall of cities, towns, countries. Things would fall apart in a moment, think about what would happen if the modern world lost all power, same effect.

If it fades away, the fall is slower, action can be taken to prevent the chaos. You would have pockets, hordeing, price control, black market.
 

Good point hand of evil. Didn't really think of it that way. I figured sure the kingdoms with the strongest fighter based armies could totaly take over, but general chaos in the streets might happen too.... Course without curative magic, warriors might be reluctant to go into battle.
 

does your world have psionics? I've long toyed with the idea of a world where magic is incredibly rare, being a gift known only to the most powerful and rare of monsters, but where Psionics are much more common than in Standard D&D.

[edit: Post 666. Nice. :cool: ]
 
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No psionics. I never have used them. Keeping track of divine and arcane magic is enough work. I plan on eliminating magic at the drop of a hat. Just one big boom, and no more magic. Magic items will remain, but permant items will fade (like a +1/month) and charged items can't be recharged of course. The whole thing is suppose to be a giant shock. I kinda wanna run my world into the ground. Never been done before.
 


Hmmm...

Do you have players who play wizards? Sorcerers? Bards? Clerics? Paladins? Rangers? Do they own magical items?

If so, I'd clear this with them first.

Because what you're describing is a sure way to piss them off, and lose all your players.
 

Rulfas said:
Sounds like a cop out to me. Just end the game cause it is obvious you dont want to continue it.
I agree with Rulfas. I wouldn't do anything this drastic unless it is by group concensus. One of the reason that people play this particular RPG is for the elements that you wish to eliminate. If you don't want to play an RPG with magic and gods there are lots of other RPG's out there that fit that description that your group could switch to.
 

I think it could be fun for your players, but only if there's a chance to bring about the "return" of magic. Otherwise, they're losing too much control and probably would get ticked off (especially if they're playing anything other than a pure fighter).

Could be something like:
  • Chaos ensues
  • PCs are called as a "last resort" to find out what happened (since all of the most powerful NPCs- who relied heavily on magic- were killed or disappeared right after the event... :))
  • PCs seek out source of problem
  • Etc...
 

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