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I'm lacking in creativity... could use an idea or two. (My players stay out!)
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<blockquote data-quote="twofalls" data-source="post: 2193184" data-attributes="member: 23718"><p>Okay, so a 21st level wizards captures a party of 17th level heroes and spirits them back to the big bad evil boss base so the boss can do some posturing and show how tough they are. This makes little sense to me, and REALLY heavy handed. If they can capture the PC's then they can kill them easily enough. Why not instead have the PC's meet a disenfranchised Cultist who has an agenda?</p><p></p><p>This cultist knows where the HQ of the bad guys are and had a means of getting into the base through a secret back door involving a portal to get close. Once in the base you can show off the power of the cult by having the PC's get surrounded by overwhelming forces and the evil Manshoon/Sammaster casting a Time Stop, or some other high end magics, to capture them all. Then you can disarm them, do your presentation of the power of the cult, and try to recruit them. If that works goodie for the cult (the PC's can betray them later). If it doesn't then the insane leader can strip them and leave them to some fate (after explaining all his plans and giving away the plot in typical James Bond silly evil bad guy style).</p><p></p><p>This at least leaves the PC's with the illusion that they are making their own decisions rather than walking down a line in the sand you have already drawn.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2193184, member: 23718"] Okay, so a 21st level wizards captures a party of 17th level heroes and spirits them back to the big bad evil boss base so the boss can do some posturing and show how tough they are. This makes little sense to me, and REALLY heavy handed. If they can capture the PC's then they can kill them easily enough. Why not instead have the PC's meet a disenfranchised Cultist who has an agenda? This cultist knows where the HQ of the bad guys are and had a means of getting into the base through a secret back door involving a portal to get close. Once in the base you can show off the power of the cult by having the PC's get surrounded by overwhelming forces and the evil Manshoon/Sammaster casting a Time Stop, or some other high end magics, to capture them all. Then you can disarm them, do your presentation of the power of the cult, and try to recruit them. If that works goodie for the cult (the PC's can betray them later). If it doesn't then the insane leader can strip them and leave them to some fate (after explaining all his plans and giving away the plot in typical James Bond silly evil bad guy style). This at least leaves the PC's with the illusion that they are making their own decisions rather than walking down a line in the sand you have already drawn. [/QUOTE]
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I'm lacking in creativity... could use an idea or two. (My players stay out!)
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