Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I'm looking for a game that has these things. . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="alms66" data-source="post: 5325969" data-attributes="member: 93441"><p>This is absolutely true, I thought I'd made that clear on my first post's first sentence, "To play GURPS as a fantasy system (which is the only way I've ever used it) you need the two core books only." I just realized with this quote above that it's been dismissed though...</p><p></p><p>GURPS really does not need any of the books I mentioned besides the basic set (2 core books) to run fantasy, I merely listed them and why it would be great to buy those supplements - mostly just making your life as a GM easier, but they're totally optional. GURPS is a great system for fantasy too, as it allows you to run from the "gritty & realistic" lowest of the low fantasy, to the "cinematic & absurd" highest of the high fantasy. You just need to apply the optional rules in the core books correctly.</p><p></p><p>As for GURPS being a toolkit, after getting into HERO system, I simply have to disagree on that one. But that's another topic for another thread.</p><p></p><p></p><p></p><p>Another option you might consider, <em><strong>is </strong></em>HERO system. Quite frankly, I love GURPS and played it almost exclusively for years. It really is that good of a fantasy system to use. However, I recently converted to HERO, and here's why...</p><p></p><p>HERO allows you to build any, and I mean ANY magic system you can imagine. You want Vancian (I know YOU don't, but, just an example)? You got it. You want traditional tribal/shamanistic magic that works exactly the way you think is should work mechanically? You got it. All you have to do is build it and the rules for that a laid out in the core set (2 books for 6E). I love toying around with lots of different and unique magic systems - this was a HUGE sell for me.</p><p></p><p>HERO otherwise, is almost just like GURPS (and I've already stated I loved that so, no surprise I'd like HERO here), it's a point-buy system, had advantages/disadvantages (though named slightly differently and broken into various categories - which GURPS is headed this way anyhow as of 4E). HERO is also much more flexible than GURPS with character creation. It is also a true "toolkit" rpg in that you have to essentially "build the rpg" you want to play from the rules laid out within the core books. That may sound bad - but it's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing awesome in practice - sure it requires a good bit of upfront work from you the GM, to get the game up and running - moreso than most other RPG's at least, but for that price you get exactly the game you want, no compromises, no "oh well, I'll live with it - which I did do with GURPS sometimes. EXACTLY what you imagine is EXACTLY what you get, and I for one, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing love that - and cannot say enough good stuff about it.</p></blockquote><p></p>
[QUOTE="alms66, post: 5325969, member: 93441"] This is absolutely true, I thought I'd made that clear on my first post's first sentence, "To play GURPS as a fantasy system (which is the only way I've ever used it) you need the two core books only." I just realized with this quote above that it's been dismissed though... GURPS really does not need any of the books I mentioned besides the basic set (2 core books) to run fantasy, I merely listed them and why it would be great to buy those supplements - mostly just making your life as a GM easier, but they're totally optional. GURPS is a great system for fantasy too, as it allows you to run from the "gritty & realistic" lowest of the low fantasy, to the "cinematic & absurd" highest of the high fantasy. You just need to apply the optional rules in the core books correctly. As for GURPS being a toolkit, after getting into HERO system, I simply have to disagree on that one. But that's another topic for another thread. Another option you might consider, [I][B]is [/B][/I]HERO system. Quite frankly, I love GURPS and played it almost exclusively for years. It really is that good of a fantasy system to use. However, I recently converted to HERO, and here's why... HERO allows you to build any, and I mean ANY magic system you can imagine. You want Vancian (I know YOU don't, but, just an example)? You got it. You want traditional tribal/shamanistic magic that works exactly the way you think is should work mechanically? You got it. All you have to do is build it and the rules for that a laid out in the core set (2 books for 6E). I love toying around with lots of different and unique magic systems - this was a HUGE sell for me. HERO otherwise, is almost just like GURPS (and I've already stated I loved that so, no surprise I'd like HERO here), it's a point-buy system, had advantages/disadvantages (though named slightly differently and broken into various categories - which GURPS is headed this way anyhow as of 4E). HERO is also much more flexible than GURPS with character creation. It is also a true "toolkit" rpg in that you have to essentially "build the rpg" you want to play from the rules laid out within the core books. That may sound bad - but it's :):):):)ing awesome in practice - sure it requires a good bit of upfront work from you the GM, to get the game up and running - moreso than most other RPG's at least, but for that price you get exactly the game you want, no compromises, no "oh well, I'll live with it - which I did do with GURPS sometimes. EXACTLY what you imagine is EXACTLY what you get, and I for one, :):):):)ing love that - and cannot say enough good stuff about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I'm looking for a game that has these things. . .
Top