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I'm looking for people's opinions on the most fun wizard possible
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<blockquote data-quote="Gavin O." data-source="post: 7379880" data-attributes="member: 6941440"><p>If your idea of fun is to manipulate people into doing your bidding and doing the hard work for you, then the enchantment spells can be lots of fun. Nothing like turning your enemies against each other, or "convincing" them to help you. </p><p></p><p>If your idea of fun is making your melee allies feel awesome, you can absolutely play a pure support wizard. Get a Familiar with the Find Familiar spell and have it use the help action to give your allies advantage, use hold person to make them auto-crit, haste to give them an extra attack every round, Polymorph them into huge dinosaurs, etc.</p><p></p><p>If your idea of fun involves making the DM miserable, then take all save-or-suck effects with a single save: Sleep (which gives no save), Phantasmal Force, Hypnotic pattern, banishment, etc. </p><p></p><p>If your idea of fun is to burn ten goblins to a crisp at once, play an Evocation wizard, take fireball, and point it at flammable things</p><p></p><p>The most fun wizard race in the game is the Iblis-headed Aven, because what's more fun than 30-foot flight at-will at level one and trivializing melee enemies?</p><p></p><p>The most fun wizard school, in my opinion, is Divination. The most fun thing for me is to tell the DM "No, you can't roll that monster's save against my spell, take this 4 instead". </p><p></p><p>But really, you don't need to specifically build for being fun. So long as they can copy spells they find into their spellbook, you can get almost every wizard spell in the game.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7379880, member: 6941440"] If your idea of fun is to manipulate people into doing your bidding and doing the hard work for you, then the enchantment spells can be lots of fun. Nothing like turning your enemies against each other, or "convincing" them to help you. If your idea of fun is making your melee allies feel awesome, you can absolutely play a pure support wizard. Get a Familiar with the Find Familiar spell and have it use the help action to give your allies advantage, use hold person to make them auto-crit, haste to give them an extra attack every round, Polymorph them into huge dinosaurs, etc. If your idea of fun involves making the DM miserable, then take all save-or-suck effects with a single save: Sleep (which gives no save), Phantasmal Force, Hypnotic pattern, banishment, etc. If your idea of fun is to burn ten goblins to a crisp at once, play an Evocation wizard, take fireball, and point it at flammable things The most fun wizard race in the game is the Iblis-headed Aven, because what's more fun than 30-foot flight at-will at level one and trivializing melee enemies? The most fun wizard school, in my opinion, is Divination. The most fun thing for me is to tell the DM "No, you can't roll that monster's save against my spell, take this 4 instead". But really, you don't need to specifically build for being fun. So long as they can copy spells they find into their spellbook, you can get almost every wizard spell in the game. [/QUOTE]
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Community
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I'm looking for people's opinions on the most fun wizard possible
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