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I'm loving 5-level PrClasses
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<blockquote data-quote="Andy_Collins" data-source="post: 1913454" data-attributes="member: 1982"><p><strong>5-Level Prestige Classes</strong></p><p></p><p>I'm a big proponent of matching a prestige class's "duration" (the number of levels it has) to its flavor and role in the game.</p><p></p><p>It's good to read that so many people are seeing 3- and 5-level prestige classes in the way they're intended: as temporary diversions from a character's career that "flavors" or "specializes" him in a particular manner.</p><p></p><p>Speaking as a developer, every time I see a 10-level prestige class, I ask myself if it could do its job better in fewer levels. (A 10-level class, I believe, symbolizes at least the potential for a complete career shift for the character. If a class concept doesn't match that, IMHO it doesn't deserve to be a 10-level class.) </p><p></p><p>I usually think of "5" as the target for a shorter class duration, not just because it feels like a round number but because 5 feels significantly different from 10. (Eight, say, is different from 10, but not significantly different enough to be, well, significant.) That said, I admit that I've been guilty of picking a number between 5 and 10 based on pure whimsy...you'll no doubt notice this one when Complete Adventurer hits the shelves.</p><p></p><p>Even a 5-level class gets the fisheye from me to see if it'd be better as a 3-level class. I think that 3 levels is the lowest I'd go with a prestige class--anything less than that doesn't seem like it's worth the effort of writing a whole class. A 3-level class that didn't merit 3 levels is probably best off as a feat or two.</p></blockquote><p></p>
[QUOTE="Andy_Collins, post: 1913454, member: 1982"] [b]5-Level Prestige Classes[/b] I'm a big proponent of matching a prestige class's "duration" (the number of levels it has) to its flavor and role in the game. It's good to read that so many people are seeing 3- and 5-level prestige classes in the way they're intended: as temporary diversions from a character's career that "flavors" or "specializes" him in a particular manner. Speaking as a developer, every time I see a 10-level prestige class, I ask myself if it could do its job better in fewer levels. (A 10-level class, I believe, symbolizes at least the potential for a complete career shift for the character. If a class concept doesn't match that, IMHO it doesn't deserve to be a 10-level class.) I usually think of "5" as the target for a shorter class duration, not just because it feels like a round number but because 5 feels significantly different from 10. (Eight, say, is different from 10, but not significantly different enough to be, well, significant.) That said, I admit that I've been guilty of picking a number between 5 and 10 based on pure whimsy...you'll no doubt notice this one when Complete Adventurer hits the shelves. Even a 5-level class gets the fisheye from me to see if it'd be better as a 3-level class. I think that 3 levels is the lowest I'd go with a prestige class--anything less than that doesn't seem like it's worth the effort of writing a whole class. A 3-level class that didn't merit 3 levels is probably best off as a feat or two. [/QUOTE]
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