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<blockquote data-quote="darjr" data-source="post: 6243523" data-attributes="member: 52905"><p>I can tell you what I like.</p><p></p><p>It covers most situations simply. It's use of randomness as a balancing tool is genius and fun. It's easily played as a theatre of the mind game (I think this was the intention) however I was surprised to find that there is enough there to throw down with miniatures, I have a couple players that enjoy them, and it worked well that way. It makes no bones about it being potentially deadly, the character funnel makes it clear. I've run eight players through a funnel and had a blast with quite a few combats and roleplaying events in just a few hours, that's 32 characters.</p><p></p><p>Also it really fits my kind of fantasy game. I won't say sword and sorcery really, because it's a deadly game, these characters are no conan. It's more like they are all the other characters from the conan stories. Stories minus the conan. That doesn't mean they don't get their triumphs in the game. The fighters can and do kick some but.</p><p></p><p>Btw the deed die really encourages fighters to come up with wild and cool stuff to try. Much like the advantage die mechanic in the earliest Next playtests did.</p><p></p><p>Fun.</p></blockquote><p></p>
[QUOTE="darjr, post: 6243523, member: 52905"] I can tell you what I like. It covers most situations simply. It's use of randomness as a balancing tool is genius and fun. It's easily played as a theatre of the mind game (I think this was the intention) however I was surprised to find that there is enough there to throw down with miniatures, I have a couple players that enjoy them, and it worked well that way. It makes no bones about it being potentially deadly, the character funnel makes it clear. I've run eight players through a funnel and had a blast with quite a few combats and roleplaying events in just a few hours, that's 32 characters. Also it really fits my kind of fantasy game. I won't say sword and sorcery really, because it's a deadly game, these characters are no conan. It's more like they are all the other characters from the conan stories. Stories minus the conan. That doesn't mean they don't get their triumphs in the game. The fighters can and do kick some but. Btw the deed die really encourages fighters to come up with wild and cool stuff to try. Much like the advantage die mechanic in the earliest Next playtests did. Fun. [/QUOTE]
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