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<blockquote data-quote="Lanliss" data-source="post: 7815842" data-attributes="member: 6801219"><p>Hello everyone! I was on here a long while ago quite frequently, mostly lurking and sometimes posting ideas that not many people really liked. Since I started rpgs I have been most interested in what I can do with them, how far I can push the boundaries of what the current rules allow, and what I can make better for me. As a result of my inexperience, and the fact that I was doing a lot of work to accomplish small things, a lot of people mostly told me that it was unnecessary, and a couple even told me they were just bad ideas. Something I heard a lot though, maybe the most, is that I should just play a different rpg, instead of breaking the one I was trying to wedge my ideas into (D&D 5E in this case). Partially because I wasn't interested in the various systems, and partly because I never wanted to spend the money and time taken to learn them, I never did play any of those other RPGs. </p><p></p><p>Eventually, I learned that they may have been right. I continued working on my world and trying to make mechanics to fit it over on reddit, before eventually falling out of the mechanics part entirely and just making my world for a long while. I then came back to the idea of running my world, and decided to jump off the ledge. Make my own rpg, instead of twisting parts from fifty others to fit exactly what I want. Once I struck on the thought, I had a number of ideas that I really like, and fit my world better than I ever imagined something could.</p><p></p><p>All of that said, I am still a great long way from being <em>done</em> making this. I'm not even sure I've really started sometimes, honestly, and I am looking for some guidance. Some of you actually are rpg makers, and even more of you have played many more than me. </p><p></p><p>What do I need? </p><p></p><p>Where do I start? Right now I am scattered, with ideas popping up here and there, mostly for the classes that I want in my world. </p><p></p><p>What are major pitfalls I should avoid?</p><p></p><p>In addition to any helpful answers you can give me, feel free to ask questions! It will help me flesh out my ideas, and any debates that spring forth will help in tweaking towards some form of alpha version.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7815842, member: 6801219"] Hello everyone! I was on here a long while ago quite frequently, mostly lurking and sometimes posting ideas that not many people really liked. Since I started rpgs I have been most interested in what I can do with them, how far I can push the boundaries of what the current rules allow, and what I can make better for me. As a result of my inexperience, and the fact that I was doing a lot of work to accomplish small things, a lot of people mostly told me that it was unnecessary, and a couple even told me they were just bad ideas. Something I heard a lot though, maybe the most, is that I should just play a different rpg, instead of breaking the one I was trying to wedge my ideas into (D&D 5E in this case). Partially because I wasn't interested in the various systems, and partly because I never wanted to spend the money and time taken to learn them, I never did play any of those other RPGs. Eventually, I learned that they may have been right. I continued working on my world and trying to make mechanics to fit it over on reddit, before eventually falling out of the mechanics part entirely and just making my world for a long while. I then came back to the idea of running my world, and decided to jump off the ledge. Make my own rpg, instead of twisting parts from fifty others to fit exactly what I want. Once I struck on the thought, I had a number of ideas that I really like, and fit my world better than I ever imagined something could. All of that said, I am still a great long way from being [I]done[/I] making this. I'm not even sure I've really started sometimes, honestly, and I am looking for some guidance. Some of you actually are rpg makers, and even more of you have played many more than me. What do I need? Where do I start? Right now I am scattered, with ideas popping up here and there, mostly for the classes that I want in my world. What are major pitfalls I should avoid? In addition to any helpful answers you can give me, feel free to ask questions! It will help me flesh out my ideas, and any debates that spring forth will help in tweaking towards some form of alpha version. [/QUOTE]
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