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<blockquote data-quote="Lanliss" data-source="post: 7816932" data-attributes="member: 6801219"><p>In my case it would be the latter then, I intend to use d20 as the primary form of resolution. I should say that, as I'm most familiar with D&D 5E, that is my starting/comparison point. I won't be rebuilding that entire system in my own way, I just expect that it's inspiration may be obvious in the product since it will be the largest inspiration. A lot of what I have so far, and expect to have going forward, will be my own solutions and systems.</p><p></p><p></p><p></p><p>1: I don't quite have a clear vision of where I'm going, so much as I have a few key items I intend to focus on.</p><p></p><p>2: I don't believe anyone has yet. I intend to have a fairly open and flexible class system, with a few bounds to prevent cherrypicking for a god character. I'd also like a framework for crafting items that I've barely started on, as well as information on how to craft magical items as that is a thing in the world.</p><p></p><p>3: My USP (I think) will be the class system. I hope to make it flexible enough to build just about any character one could want, from scratch or to imitate a character from media, but still keep it restrained and balanced to prevent being the best at everything. The power sets of the character classes will be a big chunk of the work, but also very modular and adaptable so that I can tweak them individually once I get them to a working point.</p><p></p><p>I don't know how vague/open I should be this early on in the process, but If people think it would help I could give more specifics about what I'm planning and hope to accomplish.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7816932, member: 6801219"] In my case it would be the latter then, I intend to use d20 as the primary form of resolution. I should say that, as I'm most familiar with D&D 5E, that is my starting/comparison point. I won't be rebuilding that entire system in my own way, I just expect that it's inspiration may be obvious in the product since it will be the largest inspiration. A lot of what I have so far, and expect to have going forward, will be my own solutions and systems. 1: I don't quite have a clear vision of where I'm going, so much as I have a few key items I intend to focus on. 2: I don't believe anyone has yet. I intend to have a fairly open and flexible class system, with a few bounds to prevent cherrypicking for a god character. I'd also like a framework for crafting items that I've barely started on, as well as information on how to craft magical items as that is a thing in the world. 3: My USP (I think) will be the class system. I hope to make it flexible enough to build just about any character one could want, from scratch or to imitate a character from media, but still keep it restrained and balanced to prevent being the best at everything. The power sets of the character classes will be a big chunk of the work, but also very modular and adaptable so that I can tweak them individually once I get them to a working point. I don't know how vague/open I should be this early on in the process, but If people think it would help I could give more specifics about what I'm planning and hope to accomplish. [/QUOTE]
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