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<blockquote data-quote="Lanliss" data-source="post: 7818606" data-attributes="member: 6801219"><p>I put a post explaining the current direction I'm working in, just above this one, that kind of fills in what I'm working with. The basic idea is that there will be stages of perks, from general being accessible by different classes, to class perks being for specific classes, but still having some bleed with similar classes (such as the magical Rogue class and the martial rogue class both getting sneak/vulnerable attack abilities), and lastly Specializations, which will act as a kind of focused subclass to finalize a specific archetype. While a class will probably have something like 15-20 perks, it will only have maybe 3-5 specializations. Specializations will have a few levels of investment, and a few prerequisite skills depending on the specialization.</p><p></p><p>That said, I could see doing the same thing but having multiclass specialization options in the general section, such as one that requires specifically "Martial Melee, Magical melee, sneak attack perk", for a more advanced magical/martial combination rogue. This is food for thought</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7818606, member: 6801219"] I put a post explaining the current direction I'm working in, just above this one, that kind of fills in what I'm working with. The basic idea is that there will be stages of perks, from general being accessible by different classes, to class perks being for specific classes, but still having some bleed with similar classes (such as the magical Rogue class and the martial rogue class both getting sneak/vulnerable attack abilities), and lastly Specializations, which will act as a kind of focused subclass to finalize a specific archetype. While a class will probably have something like 15-20 perks, it will only have maybe 3-5 specializations. Specializations will have a few levels of investment, and a few prerequisite skills depending on the specialization. That said, I could see doing the same thing but having multiclass specialization options in the general section, such as one that requires specifically "Martial Melee, Magical melee, sneak attack perk", for a more advanced magical/martial combination rogue. This is food for thought [/QUOTE]
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