Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"I'm no good at that" and Inspiration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7345748" data-attributes="member: 6775031"><p>If you're bad at Persuasion, then you'll probably end up insulting the Duke <em>if</em> you try to persuade him of something. But you also <em>know</em> that you're bad at persuasion, and that there's a good chance that trying to persuade the Duke will not go well. Since you know that, it may well convince you to just shut up and let the Duke have his way, since you know you're out-gunned in that fight.</p><p></p><p></p><p>For another example, a lot of nerds are incompetent at climbing, because they're fat and lack upper body strength. But they also <em>know</em> that they're incompetent at climbing, and as such, they're unlikely to choose to climb anything.</p><p></p><p>That's what I mean by granting yourself inspiration. You know that climbing is unlikely to go well (because you are aware of your own deficiencies), but you also know that choosing to do this thing will give you inspiration (because that's how the world works). It's not something you can just trigger, whenever you want inspiration - it actually needs to come up on it own - but it's your choice about whether you want to do the thing and thereby grant yourself inspiration.</p><p></p><p>I suppose you could also find yourself in a situation where you have no alternative, but that's not super common (in my experience). If guards are chasing you and you need to climb a wall to escape, then disadvantage only matters on the die roll if failure would have been a possibility regardless, and I'm not going to blame <em>myself</em> for rolling poorly in a situation I have no control over.</p><p></p><p>I mean, if I need to roll a 10 to escape - which is a best-case scenario, really - then failure is a strong possibility <em>regardless</em> of whether or not I have disadvantage on the check. That's just the nature of d20. The disadvantage mechanic will never allow something to happen that wouldn't have already been a possibility without disadvantage.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7345748, member: 6775031"] If you're bad at Persuasion, then you'll probably end up insulting the Duke [I]if[/I] you try to persuade him of something. But you also [I]know[/I] that you're bad at persuasion, and that there's a good chance that trying to persuade the Duke will not go well. Since you know that, it may well convince you to just shut up and let the Duke have his way, since you know you're out-gunned in that fight. For another example, a lot of nerds are incompetent at climbing, because they're fat and lack upper body strength. But they also [I]know[/I] that they're incompetent at climbing, and as such, they're unlikely to choose to climb anything. That's what I mean by granting yourself inspiration. You know that climbing is unlikely to go well (because you are aware of your own deficiencies), but you also know that choosing to do this thing will give you inspiration (because that's how the world works). It's not something you can just trigger, whenever you want inspiration - it actually needs to come up on it own - but it's your choice about whether you want to do the thing and thereby grant yourself inspiration. I suppose you could also find yourself in a situation where you have no alternative, but that's not super common (in my experience). If guards are chasing you and you need to climb a wall to escape, then disadvantage only matters on the die roll if failure would have been a possibility regardless, and I'm not going to blame [I]myself[/I] for rolling poorly in a situation I have no control over. I mean, if I need to roll a 10 to escape - which is a best-case scenario, really - then failure is a strong possibility [I]regardless[/I] of whether or not I have disadvantage on the check. That's just the nature of d20. The disadvantage mechanic will never allow something to happen that wouldn't have already been a possibility without disadvantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I'm no good at that" and Inspiration
Top