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"I'm no good at that" and Inspiration
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<blockquote data-quote="Nevvur" data-source="post: 7346542" data-attributes="member: 6783882"><p>I'm sorry I don't have much constructive to offer in terms of analyzing your proposed house rule. FWIW, I think Inspiration is one of the safest mechanics to tinker with. Advantage is already pretty easy to get in most situations, so it would take a rather generous Inspiration system to disrupt other areas of the game. Mechanically speaking, the proposal is fine.</p><p></p><p>My issues are more from a narrative point of view. The biggest issue is how this house rule sort of forces a narrative on a character. Everyone responds to failure in different ways, and not all of them result in a secret reserve of energy to fuel future endeavors. If I were a D&D 5e character, I would feel pretty 'meh' if I failed at a skill I knew I sucked at, but might redouble my efforts in the future to make up for shame at failing in a skill I'm talented in. </p><p></p><p>Also, portraying the effects of failure is a reward of its own for a player with a strong interest in storytelling and acting/character development. It doesn't need mechanical incentives.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7346542, member: 6783882"] I'm sorry I don't have much constructive to offer in terms of analyzing your proposed house rule. FWIW, I think Inspiration is one of the safest mechanics to tinker with. Advantage is already pretty easy to get in most situations, so it would take a rather generous Inspiration system to disrupt other areas of the game. Mechanically speaking, the proposal is fine. My issues are more from a narrative point of view. The biggest issue is how this house rule sort of forces a narrative on a character. Everyone responds to failure in different ways, and not all of them result in a secret reserve of energy to fuel future endeavors. If I were a D&D 5e character, I would feel pretty 'meh' if I failed at a skill I knew I sucked at, but might redouble my efforts in the future to make up for shame at failing in a skill I'm talented in. Also, portraying the effects of failure is a reward of its own for a player with a strong interest in storytelling and acting/character development. It doesn't need mechanical incentives. [/QUOTE]
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"I'm no good at that" and Inspiration
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