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<blockquote data-quote="GMMichael" data-source="post: 7347929" data-attributes="member: 6685730"><p>Role-playing flaws <em>should</em> be its own reward, and players <em>shouldn't</em> need an incentive to do so. But it's not always, and they often do.</p><p></p><p>In the thread about <a href="http://www.enworld.org/forum/showthread.php?617849-When-you-give-up-on-RPGs-because-you-hate-the-system" target="_blank">the player who hates Pathfinder</a> because every player he knows optimizes the s#!t out of it, you can safely say that those min-maxers have a Dump Stat that never gets used. And if there's no PC in the party with a high enough attribute to safely resolve a conflict in a few rolls, they probably just fight their way through it. ("Fight" is being generous. "Cause damage" might be more appropriate.)</p><p></p><p>Some flaw-playing incentives might be in order there.</p><p></p><p>You have a good point that a real flaw is something that doesn't typically have an upside, but a real flaw is also something that's hard to step around. If an RPG enables PCs to effectively ignore their flaws, then there's an opportunity to create a rule, like the OP, <a href="https://modos-rpg.obsidianportal.com/wikis/character-module" target="_blank">or rule 116 here</a>, that brings flaws back into consideration.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7347929, member: 6685730"] Role-playing flaws [I]should[/I] be its own reward, and players [I]shouldn't[/I] need an incentive to do so. But it's not always, and they often do. In the thread about [URL="http://www.enworld.org/forum/showthread.php?617849-When-you-give-up-on-RPGs-because-you-hate-the-system"]the player who hates Pathfinder[/URL] because every player he knows optimizes the s#!t out of it, you can safely say that those min-maxers have a Dump Stat that never gets used. And if there's no PC in the party with a high enough attribute to safely resolve a conflict in a few rolls, they probably just fight their way through it. ("Fight" is being generous. "Cause damage" might be more appropriate.) Some flaw-playing incentives might be in order there. You have a good point that a real flaw is something that doesn't typically have an upside, but a real flaw is also something that's hard to step around. If an RPG enables PCs to effectively ignore their flaws, then there's an opportunity to create a rule, like the OP, [URL="https://modos-rpg.obsidianportal.com/wikis/character-module"]or rule 116 here[/URL], that brings flaws back into consideration. [/QUOTE]
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