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<blockquote data-quote="fissionessence" data-source="post: 4826247" data-attributes="member: 63357"><p>I'm interested to see what kind of games you've played with this system, and what the 'character sheets' look like. So . . . I guess I'm looking forward to updates to your blog <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hope you'll post here when you do update. (In this thread or a new one.) If not . . . well, hopefully I'll remember to check your blog anyway!</p><p></p><p>Thanks for posting this. I think a good 'supplement' to this kind of system would be an exhaustive 'list of suggestions' for character traits. It could be jarring for someone used to, for example, D&D 3.5 or 4E to all the sudden have a character that isn't 'mechanically supported'. Instead, they need to come up with attributes to describe their character, and it could be tricky to think of everything that the game would define in other systems. Or do you recommend that characters not have that many traits? Once again, I'm interested to see some examples and expansions for this.</p><p></p><p>~</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4826247, member: 63357"] I'm interested to see what kind of games you've played with this system, and what the 'character sheets' look like. So . . . I guess I'm looking forward to updates to your blog :) I hope you'll post here when you do update. (In this thread or a new one.) If not . . . well, hopefully I'll remember to check your blog anyway! Thanks for posting this. I think a good 'supplement' to this kind of system would be an exhaustive 'list of suggestions' for character traits. It could be jarring for someone used to, for example, D&D 3.5 or 4E to all the sudden have a character that isn't 'mechanically supported'. Instead, they need to come up with attributes to describe their character, and it could be tricky to think of everything that the game would define in other systems. Or do you recommend that characters not have that many traits? Once again, I'm interested to see some examples and expansions for this. ~ [/QUOTE]
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