Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm not running away, I'm attacking in another direction...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 1454219" data-attributes="member: 413"><p>Okay...looking at the rules again (3.0 in this case)...You CAN make an AoO after a run. Flat-footed characters lose their dex bonus to AC and can't make AoOs. A Run is a Full Round Action. You lose your dex bonus to AC (I presume only during your turn...but it could be argued that it is until your next turn I guess) but it says nothing about AoOs.</p><p></p><p>So...if character B runs, A gets an AoO. Then A runs next to B. B runs again and A gets another AoO...okay, that works for me...With B losing its dex bonus, that makes it a little easier to try to grapple or trip to prevent it from getting away.</p><p></p><p>Now for the double move. If B double moves, what is A to do? One thing I guess is that A could run and get around B. This could at least corral B a little by making him move in a different direction. However, B could still possibly move such that A can't charge so it becomes impossible for A to catch him...but maybe this is the rare case.</p><p></p><p>It seems to me that the rules fall down here. If two characters have the same speed, then disengagement should always be difficult. Maybe the 3.5 withdraw action should only allow you to move at your speed, not twice speed. That way, a pursuer can move up and attack again. So if you're going to run away, you probably should use a run action...if you're just disengaging, then it should be difficult to move out of attack range AND avoid an AoO without help unless your foe is considerably slower than you are...</p><p></p><p>That's how I see it anyway...</p></blockquote><p></p>
[QUOTE="Uller, post: 1454219, member: 413"] Okay...looking at the rules again (3.0 in this case)...You CAN make an AoO after a run. Flat-footed characters lose their dex bonus to AC and can't make AoOs. A Run is a Full Round Action. You lose your dex bonus to AC (I presume only during your turn...but it could be argued that it is until your next turn I guess) but it says nothing about AoOs. So...if character B runs, A gets an AoO. Then A runs next to B. B runs again and A gets another AoO...okay, that works for me...With B losing its dex bonus, that makes it a little easier to try to grapple or trip to prevent it from getting away. Now for the double move. If B double moves, what is A to do? One thing I guess is that A could run and get around B. This could at least corral B a little by making him move in a different direction. However, B could still possibly move such that A can't charge so it becomes impossible for A to catch him...but maybe this is the rare case. It seems to me that the rules fall down here. If two characters have the same speed, then disengagement should always be difficult. Maybe the 3.5 withdraw action should only allow you to move at your speed, not twice speed. That way, a pursuer can move up and attack again. So if you're going to run away, you probably should use a run action...if you're just disengaging, then it should be difficult to move out of attack range AND avoid an AoO without help unless your foe is considerably slower than you are... That's how I see it anyway... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm not running away, I'm attacking in another direction...
Top