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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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<blockquote data-quote="Kobold Stew" data-source="post: 6628947" data-attributes="member: 23484"><p>I'm interested. Let me introduce Overton Henry, a human ranger</p><p></p><p>[sblock=Overton Henry, human ranger 1]</p><p>NG Human Ranger </p><p>Level 1</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0) [2pts]</p><p>DEX 14 (+2) [5pts, +1 race]</p><p>CON 14 (+2) [7pts]</p><p>INT 10 (+0) [2pts]</p><p>WIS 16 (+3) [9 pts, +1 race]</p><p>CHA 10 (+0) [2pts]</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 17</p><p>Init +2</p><p>Hit Points: 12 (1d10) </p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light, medium armor; shield; simple, martial weapons</p><p><strong>Saves</strong>: STR, DEX</p><p><strong>Skills</strong>: Perception, Survival, Athletics, Stealth, Nature, Animal Handling</p><p><strong>Tools</strong>: Vehicles (water), navigator’s tools</p><p><strong>Languages</strong>: Common, Draconic</p><p></p><p><strong>Attacks</strong>:</p><p>Shillelagh (club), 1d20+5, 1d8+3 bludgeoning</p><p>Magic Stone (stone), 1d20+5, 1d6+3</p><p></p><p><strong>Background</strong>: Sailor (Bad Reputation)</p><p></p><p><strong>Race abilities</strong>: </p><p>* Feat: Magic Initiate (Druid): <em>Cantrips</em> Shillelagh, Magic Stone; <em>Level 1:</em> [1/long rest] Goodberry.</p><p></p><p><strong>Class abilities</strong>:</p><p>* Favored enemy: <strong>dragon</strong> (advantage on checks to track/recall information)</p><p>* Natural Explorer: <strong>forest</strong> (proficiency bonus doubled when making intelligence and wisdom checks; all sorts of bonuses for travelling)</p><p></p><p><strong>Skills</strong></p><p>+2 (dex) Acrobatics</p><p><strong>+5 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p><strong>+2 (str) Athletics</strong> </p><p>+0 (cha) Deception</p><p>+0 (int) History</p><p>+5 (wis) Insight </p><p>+0 (cha) Intimidation</p><p>+0 (int) Investigation Passive: 10</p><p>+3 (wis) Medicine</p><p><strong>+2 (int) Nature</strong></p><p><strong>+5 (wis) Perception</strong> Passive: 15</p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p>+0 (int) Religion </p><p>+2 (dex) Sleight of Hand</p><p><strong>+4 (dex) Stealth</strong> </p><p><strong>+5 (wis) Survival</strong></p><p></p><p><strong>Characteristics</strong>: </p><p>Personality: I am uncertain of myself, and doubt my place in the world.</p><p>Ideal: Independence: I want to be free of my reputation and be able to live at peace.</p><p>Bond: The crew of the <em>Journey's Progress</em> haunts my dreams.</p><p>Flaw: I shoulder more responsibility than I can handle.</p><p></p><p><strong>Equipment</strong>: </p><p>chain shirt (50gp, 20 lbs)</p><p>shield (10gp, 6lbs)</p><p>staff [druidic focus] (5gp, 4 lbs)</p><p>traveller’s clothes (2gp, 4 lbs)</p><p>backpack (2gp, 5 lbs)</p><p>healer’s kit (5gp, 3 lbs)</p><p>bedroll (1gp, 7 lbs)</p><p>pouch (5sp, 1 lb) with 24gp 5sp </p><p></p><p>several handfuls of smooth river stones.</p><p></p><p>total weight: 50 lbs</p><p>Carrying capacity: 100 lbs</p><p> [/sblock]</p><p>[sblock=brief history]Overton Henry is a Jonah. He had worked as a river driver for several years, scouting for the small ship that would take cargoes and passengers through the deep forest. He was not big, not especially smart, but he had a feeling for the land, and as a lad had even seemed as a kind of mascot for his barque, the <em>Journey’s Progress</em>. Yes, that <em>Journey’s Progress</em>: you’ve heard the tales, how the dragon appeared and destroyed the ship and everyone on board,. Including Captain Hrothfell, hero of the battle of South Shield. Including the Duchess of Allyona, and her three handmaidens. Everyone except Overton, who survived, unscathed, even untouched. And so, Overton is no longer a river driver. He hardly has any job at all, in fact, not for a few years now. He can live off the land well enough, and it still seems that he is blessed by the land. But it’s hard not to forget what happened to the last group that took him in, and treated him like family. That’s why this caravan job sounds so appealing. No Rivers.[/sblock]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6628947, member: 23484"] I'm interested. Let me introduce Overton Henry, a human ranger [sblock=Overton Henry, human ranger 1] NG Human Ranger Level 1 [B]Abilities[/B]: STR 10 (+0) [2pts] DEX 14 (+2) [5pts, +1 race] CON 14 (+2) [7pts] INT 10 (+0) [2pts] WIS 16 (+3) [9 pts, +1 race] CHA 10 (+0) [2pts] Size M Speed 30 AC 17 Init +2 Hit Points: 12 (1d10) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light, medium armor; shield; simple, martial weapons [B]Saves[/B]: STR, DEX [B]Skills[/B]: Perception, Survival, Athletics, Stealth, Nature, Animal Handling [B]Tools[/B]: Vehicles (water), navigator’s tools [B]Languages[/B]: Common, Draconic [B]Attacks[/B]: Shillelagh (club), 1d20+5, 1d8+3 bludgeoning Magic Stone (stone), 1d20+5, 1d6+3 [B]Background[/B]: Sailor (Bad Reputation) [B]Race abilities[/B]: * Feat: Magic Initiate (Druid): [i]Cantrips[/i] Shillelagh, Magic Stone; [i]Level 1:[/i] [1/long rest] Goodberry. [B]Class abilities[/B]: * Favored enemy: [b]dragon[/b] (advantage on checks to track/recall information) * Natural Explorer: [b]forest[/b] (proficiency bonus doubled when making intelligence and wisdom checks; all sorts of bonuses for travelling) [B]Skills[/B] +2 (dex) Acrobatics [b]+5 (wis) Animal Handling[/b] +0 (int) Arcana [b]+2 (str) Athletics[/b] +0 (cha) Deception +0 (int) History +5 (wis) Insight +0 (cha) Intimidation +0 (int) Investigation Passive: 10 +3 (wis) Medicine [b]+2 (int) Nature[/b] [b]+5 (wis) Perception[/b] Passive: 15 +0 (cha) Performance +0 (cha) Persuasion +0 (int) Religion +2 (dex) Sleight of Hand [b]+4 (dex) Stealth[/b] [b]+5 (wis) Survival[/b] [B]Characteristics[/B]: Personality: I am uncertain of myself, and doubt my place in the world. Ideal: Independence: I want to be free of my reputation and be able to live at peace. Bond: The crew of the [i]Journey's Progress[/i] haunts my dreams. Flaw: I shoulder more responsibility than I can handle. [B]Equipment[/B]: chain shirt (50gp, 20 lbs) shield (10gp, 6lbs) staff [druidic focus] (5gp, 4 lbs) traveller’s clothes (2gp, 4 lbs) backpack (2gp, 5 lbs) healer’s kit (5gp, 3 lbs) bedroll (1gp, 7 lbs) pouch (5sp, 1 lb) with 24gp 5sp several handfuls of smooth river stones. total weight: 50 lbs Carrying capacity: 100 lbs [/sblock] [sblock=brief history]Overton Henry is a Jonah. He had worked as a river driver for several years, scouting for the small ship that would take cargoes and passengers through the deep forest. He was not big, not especially smart, but he had a feeling for the land, and as a lad had even seemed as a kind of mascot for his barque, the [i]Journey’s Progress[/i]. Yes, that [i]Journey’s Progress[/i]: you’ve heard the tales, how the dragon appeared and destroyed the ship and everyone on board,. Including Captain Hrothfell, hero of the battle of South Shield. Including the Duchess of Allyona, and her three handmaidens. Everyone except Overton, who survived, unscathed, even untouched. And so, Overton is no longer a river driver. He hardly has any job at all, in fact, not for a few years now. He can live off the land well enough, and it still seems that he is blessed by the land. But it’s hard not to forget what happened to the last group that took him in, and treated him like family. That’s why this caravan job sounds so appealing. No Rivers.[/sblock] [/QUOTE]
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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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