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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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<blockquote data-quote="Random Bystander" data-source="post: 6629391" data-attributes="member: 6702095"><p>The cheese in question is called "min-maxing"; that is, maximizing your advantages (the primary ability scores for melee combat and spell-casting) and minimizing your disadvantages (the primary combat score for ranged combat and the two that do not affect your spell-casting; with your ranged options being covered by spells, having a low Dex is not that bad for you) to the point your character does not seem "real", but merely an optimized collection of stats. By implication of the requirements, a character should be more than an optimized collection of stats.</p><p></p><p>In addition, an 8 Charisma for a Cleric is unrealistic; a Cleric is a representative of their deity and an advocate of their deities' ways. A character who has difficulty talking to people without upsetting them, is not a good representative. (For an Evil Cleric, an inability to properly Intimidate is a weakness).</p><p></p><p>Instead, perhaps consider your characters' background, trait, ideal, bond, and flaw, and come up with stats that reflect that history.</p><p></p><p>Hopefully, this provides a brief overview of the problem I perceive, and a possible solution. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>It's first five accepted characters. That seemed fair to me, so I'm going with that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Perhaps there's a better way to do that, but the thread has already started, and it wouldn't be fair to change now, either.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6629391, member: 6702095"] The cheese in question is called "min-maxing"; that is, maximizing your advantages (the primary ability scores for melee combat and spell-casting) and minimizing your disadvantages (the primary combat score for ranged combat and the two that do not affect your spell-casting; with your ranged options being covered by spells, having a low Dex is not that bad for you) to the point your character does not seem "real", but merely an optimized collection of stats. By implication of the requirements, a character should be more than an optimized collection of stats. In addition, an 8 Charisma for a Cleric is unrealistic; a Cleric is a representative of their deity and an advocate of their deities' ways. A character who has difficulty talking to people without upsetting them, is not a good representative. (For an Evil Cleric, an inability to properly Intimidate is a weakness). Instead, perhaps consider your characters' background, trait, ideal, bond, and flaw, and come up with stats that reflect that history. Hopefully, this provides a brief overview of the problem I perceive, and a possible solution. :) It's first five accepted characters. That seemed fair to me, so I'm going with that. :) Perhaps there's a better way to do that, but the thread has already started, and it wouldn't be fair to change now, either. [/QUOTE]
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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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