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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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<blockquote data-quote="Skarsgard" data-source="post: 6629748" data-attributes="member: 6787159"><p><strong>BASICS</strong></p><p>Name: Kelemvas (Kel) Talian</p><p>Chaotic Good Human Fighter 1</p><p>Background: Folk Hero</p><p>Hit Points: 11 (1d10 Hit Dice)</p><p>AC: 18 (scale mail + Shield)</p><p>Experience: 0</p><p></p><p><strong>CHARACTERIZATION</strong></p><p><strong>Feature: </strong>Rustic Hospitality</p><p>Defining Event: I broke into a tyrants castle and stole weapons to arm my people.</p><p>Traits: I judge people by their actions, not their words. I am confident in my own abilities and do what I can to instill confidence in others.</p><p>Ideal: Fairness. No one should get preferential treatment before the law and no is above the law</p><p>Bond: I protect those who cannot protect themselves.</p><p>Flaw: The tyrant who rules my land will stop at nothing to see me killed.</p><p></p><p><strong>ATTRIBUTES</strong></p><p>STR 10 (+0) [point buy 2]</p><p>DEX 16 (+3) [point buy 9 + 1 racial]</p><p>CON 12 (+1) [point buy 4]</p><p>INT 12 (+1) [point buy 4]</p><p>WIS 11 (+1) [point buy 3]</p><p>CHA 14 (+2) [point buy 5 +1 racial]</p><p></p><p><strong>PROFICIENCY</strong></p><p>Proficiency Bonus: +2</p><p>Armor: All armour and shields</p><p>Weapons: All simple and Martial</p><p>Tools: Vehicles (land), carpenters tools</p><p>Languages: Common, Elven</p><p>Saving Throws: Strength & Constitution</p><p>Skills: Animal Handling, Intimidation, Performance, Persuasion, Survival</p><p></p><p><strong>Saving Throws:</strong></p><p>* Str 2</p><p>Dex 3</p><p>*Con 3</p><p>Int 1</p><p>Wis 1</p><p>Cha 2</p><p></p><p><strong>Skills</strong></p><p>Acrobatics +3</p><p>*Animal Handling +2</p><p>Arcana +1</p><p>Athletics +0</p><p>Deception +2</p><p>History +1</p><p>Insight +0</p><p>*Intimidation +4</p><p>Investigation +1</p><p>Medicine +0</p><p>Nature +0</p><p>Perception +0</p><p>*Performance +4</p><p>*Persuasion +4</p><p>Religion +0</p><p>Slight of Hand +3</p><p>Stealth +3</p><p>*Survival +2</p><p></p><p>* = proficiency</p><p></p><p></p><p></p><p><strong>COMBAT STATS</strong></p><p>Initiative: +3</p><p>Melee attack: +5 [finesse]</p><p>Melee damage: +3 (+5 from dueling)</p><p>Thrown attack: +5</p><p>Thrown damage: +3 (+5 from dueling)</p><p>Ranged attack: +5</p><p>Ranged damage: +3</p><p></p><p><strong>Feat:</strong> Defensive Duelist</p><p></p><p><strong>RACE</strong></p><p>Size: Medium</p><p>Speed: 30 feet</p><p></p><p><strong>CLASS</strong></p><p>Fighting Style: Dueling</p><p>Second Wind</p><p></p><p><strong>EQUIPMENT</strong></p><p>Rapier</p><p>Scale Mail</p><p>2 Daggers</p><p>Shield</p><p>quiver</p><p>shortbow + 20 arrows</p><p>Bedroll</p><p>2 sacks</p><p>Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>Belt Pouch Containing 3 gp </p><p></p><p><strong>BACKGROUND</strong></p><p>A carpenter in a township near Neverwinter, Kel was happy enough plying his trade and minding his own business. But at the new Lord came in with his new taxes and harsh laws, he noticed his beloved town become a place of fear. A commity was formed to treat with the lord but they were imprisoned. Organising a few of the townsfolk, Kel managed to sneak into the keep and arm the people who rose up against the Lord. But despite being forced from the town, the Lords memory was long and he has been trying to kill Kel for the last year.</p><p></p><p>Currently on the run from his Lord, he seeks annonimity as a caravan guard.</p><p></p><p>Pale and fair like most of his race, Kelstands just over 5'5" feet tall with a thin frame. His blond hair is cropped close and his beard is closely trimmed but not styled.</p></blockquote><p></p>
[QUOTE="Skarsgard, post: 6629748, member: 6787159"] [B]BASICS[/B] Name: Kelemvas (Kel) Talian Chaotic Good Human Fighter 1 Background: Folk Hero Hit Points: 11 (1d10 Hit Dice) AC: 18 (scale mail + Shield) Experience: 0 [B]CHARACTERIZATION Feature: [/B]Rustic Hospitality Defining Event: I broke into a tyrants castle and stole weapons to arm my people. Traits: I judge people by their actions, not their words. I am confident in my own abilities and do what I can to instill confidence in others. Ideal: Fairness. No one should get preferential treatment before the law and no is above the law Bond: I protect those who cannot protect themselves. Flaw: The tyrant who rules my land will stop at nothing to see me killed. [B]ATTRIBUTES[/B] STR 10 (+0) [point buy 2] DEX 16 (+3) [point buy 9 + 1 racial] CON 12 (+1) [point buy 4] INT 12 (+1) [point buy 4] WIS 11 (+1) [point buy 3] CHA 14 (+2) [point buy 5 +1 racial] [B]PROFICIENCY[/B] Proficiency Bonus: +2 Armor: All armour and shields Weapons: All simple and Martial Tools: Vehicles (land), carpenters tools Languages: Common, Elven Saving Throws: Strength & Constitution Skills: Animal Handling, Intimidation, Performance, Persuasion, Survival [B]Saving Throws:[/B] * Str 2 Dex 3 *Con 3 Int 1 Wis 1 Cha 2 [B]Skills[/B] Acrobatics +3 *Animal Handling +2 Arcana +1 Athletics +0 Deception +2 History +1 Insight +0 *Intimidation +4 Investigation +1 Medicine +0 Nature +0 Perception +0 *Performance +4 *Persuasion +4 Religion +0 Slight of Hand +3 Stealth +3 *Survival +2 * = proficiency [B]COMBAT STATS[/B] Initiative: +3 Melee attack: +5 [finesse] Melee damage: +3 (+5 from dueling) Thrown attack: +5 Thrown damage: +3 (+5 from dueling) Ranged attack: +5 Ranged damage: +3 [B]Feat:[/B] Defensive Duelist [B]RACE[/B] Size: Medium Speed: 30 feet [B]CLASS[/B] Fighting Style: Dueling Second Wind [B]EQUIPMENT[/B] Rapier Scale Mail 2 Daggers Shield quiver shortbow + 20 arrows Bedroll 2 sacks Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Belt Pouch Containing 3 gp [B]BACKGROUND[/B] A carpenter in a township near Neverwinter, Kel was happy enough plying his trade and minding his own business. But at the new Lord came in with his new taxes and harsh laws, he noticed his beloved town become a place of fear. A commity was formed to treat with the lord but they were imprisoned. Organising a few of the townsfolk, Kel managed to sneak into the keep and arm the people who rose up against the Lord. But despite being forced from the town, the Lords memory was long and he has been trying to kill Kel for the last year. Currently on the run from his Lord, he seeks annonimity as a caravan guard. Pale and fair like most of his race, Kelstands just over 5'5" feet tall with a thin frame. His blond hair is cropped close and his beard is closely trimmed but not styled. [/QUOTE]
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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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