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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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<blockquote data-quote="Guest 11456" data-source="post: 6633230"><p>[sblock= Felina Barterstone, half-elf bard 1]CN Half-Elf Bard</p><p>Level 1</p><p></p><p>Abilities:</p><p>STR 8 (-1) [0 points]</p><p>DEX 14 (+2) [5 points +1 race]</p><p>CON 12 (+1) [4 points]</p><p>INT 12 (+1) [4 points]</p><p>WIS 14 (+2) [5 points, +1 race]</p><p>CHA 17 (+3) [9 points, +2 race]</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 13</p><p>Init +2</p><p>Hit Points: 9 (1d8)</p><p></p><p>Proficiency bonus: +2</p><p>Proficiencies: light armor; simple weapons, hand crossbows, longswords, rapiers, shortswords</p><p>Saves: DEX, CHA</p><p>Skills: Acrobatics, Insight, Perception, Performance, Persuasion, Sleight of Hand, Stealth</p><p>Tools: Flute, Lute, Viol, Horn, Thieves' Tools</p><p>Languages: Common, Elvish, Dwarvish</p><p></p><p>Attacks:</p><p>Rapier, 1d20+4 1d8+2 piercing</p><p>Dart, 1d20+4 1d4+2 piercing</p><p></p><p>Background: Second Story Entertainer</p><p>Routine: Instrumentalist</p><p></p><p>Race abilities: </p><p>* Darkvision 60'</p><p>* Fey Ancestry - advantage on saves vs charm & magic can't cause sleep</p><p></p><p>Class abilities:</p><p>* Spellcasting</p><p>- Cantrips: Blade Ward, Friends</p><p>- Level 1: Charm Person, Detect Magic, Healing Word, Heroism</p><p>- Spell save DC: 11</p><p>- Spell attack modifier: 5</p><p>* Bardic Inspiration - 3/day; d6; bonus action range 60'</p><p></p><p>Skills</p><p>+4 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p>-1 (str) Athletics </p><p>+3 (cha) Deception</p><p>+1 (int) History</p><p>+4 (wis) Insight </p><p>+3 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+1 (int) Nature</p><p>+4 (wis) Perception</p><p>+5 (cha) Performance</p><p>+5 (cha) Persuasion</p><p>+1 (int) Religion </p><p>+4 (dex) Sleight of Hand</p><p>+4 (dex) Stealth </p><p>+2 (wis) Survival</p><p></p><p>Characteristics: </p><p>Personality: I know a story relevant to almost every situation; I change my mood or my mind as quickly as I change key in a song.</p><p>Ideal: Creativity - The world is in need of new ideas and bold actions.</p><p>Bond: I want to be famous, whatever it takes.</p><p>Flaw: I'll do anything to win fame and renown.</p><p></p><p>Equipment:</p><p>Leather (10gp, 10#)</p><p>Rapier (25gp, 2#)</p><p>20 Darts (1gp, 5#)</p><p>Traveller's Clothes (2gp, 4#)</p><p>Thieves' Tools (25gp, 1#)</p><p>Lute (35gp, 2#)</p><p>Horn (3gp, 2#)</p><p>Flute (2gp, 1#)</p><p>Backpack (2gp, 5#)</p><p>15gp</p><p></p><p>total weight: 32#</p><p>Carrying capacity: 120#</p><p></p><p>Background: At an early age Felina knew that she was destined for something. She never thought that her petty crimes would amount to much. But with her natural musical talent and striking looks she was able to get things done that others found difficult. She enjoyed seducing men to get things she wanted but quickly became bored of that. So she started picking pockets and locks. This she found much more exhilarating. That is until she was caught and had to serve time. Since then she has "tried" to go on the straight in narrow. But old habits are hard to break. She has started trying to use her talents for good. She tries to only rob from the rich and give to the poor. But with her lifestyle she is generally the poor in most cases. So she ends up keeping what she pilfers for her self most of the time. Her latest endeavor is to try to get in with a group of adventurers in hopes that there is safety in numbers.[/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6633230"] [sblock= Felina Barterstone, half-elf bard 1]CN Half-Elf Bard Level 1 Abilities: STR 8 (-1) [0 points] DEX 14 (+2) [5 points +1 race] CON 12 (+1) [4 points] INT 12 (+1) [4 points] WIS 14 (+2) [5 points, +1 race] CHA 17 (+3) [9 points, +2 race] Size M Speed 30 AC 13 Init +2 Hit Points: 9 (1d8) Proficiency bonus: +2 Proficiencies: light armor; simple weapons, hand crossbows, longswords, rapiers, shortswords Saves: DEX, CHA Skills: Acrobatics, Insight, Perception, Performance, Persuasion, Sleight of Hand, Stealth Tools: Flute, Lute, Viol, Horn, Thieves' Tools Languages: Common, Elvish, Dwarvish Attacks: Rapier, 1d20+4 1d8+2 piercing Dart, 1d20+4 1d4+2 piercing Background: Second Story Entertainer Routine: Instrumentalist Race abilities: * Darkvision 60' * Fey Ancestry - advantage on saves vs charm & magic can't cause sleep Class abilities: * Spellcasting - Cantrips: Blade Ward, Friends - Level 1: Charm Person, Detect Magic, Healing Word, Heroism - Spell save DC: 11 - Spell attack modifier: 5 * Bardic Inspiration - 3/day; d6; bonus action range 60' Skills +4 (dex) Acrobatics +2 (wis) Animal Handling +1 (int) Arcana -1 (str) Athletics +3 (cha) Deception +1 (int) History +4 (wis) Insight +3 (cha) Intimidation +1 (int) Investigation +2 (wis) Medicine +1 (int) Nature +4 (wis) Perception +5 (cha) Performance +5 (cha) Persuasion +1 (int) Religion +4 (dex) Sleight of Hand +4 (dex) Stealth +2 (wis) Survival Characteristics: Personality: I know a story relevant to almost every situation; I change my mood or my mind as quickly as I change key in a song. Ideal: Creativity - The world is in need of new ideas and bold actions. Bond: I want to be famous, whatever it takes. Flaw: I'll do anything to win fame and renown. Equipment: Leather (10gp, 10#) Rapier (25gp, 2#) 20 Darts (1gp, 5#) Traveller's Clothes (2gp, 4#) Thieves' Tools (25gp, 1#) Lute (35gp, 2#) Horn (3gp, 2#) Flute (2gp, 1#) Backpack (2gp, 5#) 15gp total weight: 32# Carrying capacity: 120# Background: At an early age Felina knew that she was destined for something. She never thought that her petty crimes would amount to much. But with her natural musical talent and striking looks she was able to get things done that others found difficult. She enjoyed seducing men to get things she wanted but quickly became bored of that. So she started picking pockets and locks. This she found much more exhilarating. That is until she was caught and had to serve time. Since then she has "tried" to go on the straight in narrow. But old habits are hard to break. She has started trying to use her talents for good. She tries to only rob from the rich and give to the poor. But with her lifestyle she is generally the poor in most cases. So she ends up keeping what she pilfers for her self most of the time. Her latest endeavor is to try to get in with a group of adventurers in hopes that there is safety in numbers.[/sblock] [/QUOTE]
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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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