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I'm Not Sure I Can Afford 4e
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<blockquote data-quote="The Little Raven" data-source="post: 4026920" data-attributes="member: 10095"><p>You said that making your game line 100% more expensive (but not in absolute terms*) <strong>annually</strong> will result in you pricing your game out of the market.</p><p></p><p>That means that if I produce 100% more content (12 books to my competitor's 6, but at the same cover price of $19.99 per product), then my game line will cost someone 100% more to keep up with, and that will price me out of the market, since my game is 100% more expensive, annually. Obviously, that can't be true, since the market share leaders produce way more content than other members of the industry, yet still make even more money.</p><p></p><p>* By "in absolute terms," I take it to mean more expensive overall, but not per-product. If the per-product price is the same, the only way to make yourself 50% to 100% "more expensive annually" would be to produce more content anually.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4026920, member: 10095"] You said that making your game line 100% more expensive (but not in absolute terms*) [b]annually[/b] will result in you pricing your game out of the market. That means that if I produce 100% more content (12 books to my competitor's 6, but at the same cover price of $19.99 per product), then my game line will cost someone 100% more to keep up with, and that will price me out of the market, since my game is 100% more expensive, annually. Obviously, that can't be true, since the market share leaders produce way more content than other members of the industry, yet still make even more money. * By "in absolute terms," I take it to mean more expensive overall, but not per-product. If the per-product price is the same, the only way to make yourself 50% to 100% "more expensive annually" would be to produce more content anually. [/QUOTE]
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