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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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<blockquote data-quote="EzekielRaiden" data-source="post: 6801737" data-attributes="member: 6790260"><p>... *sets torch and pitchfork down, where the former won't set something on fire*</p><p></p><p>Alright. I'll hear you out.</p><p></p><p></p><p></p><p>Well...perhaps that experience isn't as universal as you might think. I haven't had a combat that lasted less than 4 rounds, and while I *have* had longer combats in 4e, my overall 5e experience has been that 5e combats are only very slightly faster than 4e ones (say, 20-40 minutes as opposed to 30-45). Perhaps it's because I played too cautiously, but 5e in-combat healing proved critical to making sure PCs weren't getting pasted every single combat.</p><p></p><p></p><p></p><p>Yeah, again, this is nothing like my experience. OAs were terrifying, and eating one could easily knock you off your feet, especially if you didn't start the combat with full health. (Admission: we only just barely hit 3rd level.)</p><p></p><p></p><p></p><p>This, at least, I can unequivocally agree with.</p><p></p><p></p><p></p><p>Eh, I dunno. Don't knock it 'till you've seen it. Mobility may already be good in 5e, but it's entirely possible that there's an idea for how to make it <em>awesome</em>, not merely <em>good</em>. And Grappling, Prone, and other things certainly happened quite a bit in my party's (relatively short) run. I definitely think, even if my experience is generally divergent, you're selling status effects waaaay short here.</p><p></p><p></p><p></p><p>Personally, I think that means something utterly wonderful: the 5e Warlord needs to bring in <em>other, not-strictly-combat-focused benefits</em> to replace the ones that aren't so beneficial anymore. The whole "covert ops"-type Warlord, who is both a strategist and an infiltrator, capable of coordinating (not necessarily leading) a group when...<em>discretion</em> is the order of the day is the main example that comes to mind. Perhaps another could weave magic into the whole party, a sort of "spell-captain" (since classes with absolutely zero magic whatsoever aren't a thing in 5e) that can enhance the magical skills of her allies and add a touch of magic even to those who don't use it. That kind of stuff. If we can do that with the Warlord--make it the class that, for lack of a better term, "catalyzes" a certain kind of approach or behavior for the group--then that sounds like a hugely cool thing to me. It also would mean giving the Warlord a fat packet of non-combat features...something that's still pretty lacking among martial characters, even with the UA Fighter "kits."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6801737, member: 6790260"] ... *sets torch and pitchfork down, where the former won't set something on fire* Alright. I'll hear you out. Well...perhaps that experience isn't as universal as you might think. I haven't had a combat that lasted less than 4 rounds, and while I *have* had longer combats in 4e, my overall 5e experience has been that 5e combats are only very slightly faster than 4e ones (say, 20-40 minutes as opposed to 30-45). Perhaps it's because I played too cautiously, but 5e in-combat healing proved critical to making sure PCs weren't getting pasted every single combat. Yeah, again, this is nothing like my experience. OAs were terrifying, and eating one could easily knock you off your feet, especially if you didn't start the combat with full health. (Admission: we only just barely hit 3rd level.) This, at least, I can unequivocally agree with. Eh, I dunno. Don't knock it 'till you've seen it. Mobility may already be good in 5e, but it's entirely possible that there's an idea for how to make it [I]awesome[/I], not merely [I]good[/I]. And Grappling, Prone, and other things certainly happened quite a bit in my party's (relatively short) run. I definitely think, even if my experience is generally divergent, you're selling status effects waaaay short here. Personally, I think that means something utterly wonderful: the 5e Warlord needs to bring in [I]other, not-strictly-combat-focused benefits[/I] to replace the ones that aren't so beneficial anymore. The whole "covert ops"-type Warlord, who is both a strategist and an infiltrator, capable of coordinating (not necessarily leading) a group when...[I]discretion[/I] is the order of the day is the main example that comes to mind. Perhaps another could weave magic into the whole party, a sort of "spell-captain" (since classes with absolutely zero magic whatsoever aren't a thing in 5e) that can enhance the magical skills of her allies and add a touch of magic even to those who don't use it. That kind of stuff. If we can do that with the Warlord--make it the class that, for lack of a better term, "catalyzes" a certain kind of approach or behavior for the group--then that sounds like a hugely cool thing to me. It also would mean giving the Warlord a fat packet of non-combat features...something that's still pretty lacking among martial characters, even with the UA Fighter "kits." [/QUOTE]
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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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