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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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<blockquote data-quote="Pickles III" data-source="post: 6810011" data-attributes="member: 6793942"><p>Here's a 5e "warlord" for 12 levels above which I am totally (as opposed to mostly) unqualified to design. It's tactical - not sure where I would put subclass splits or whether there should be options at some levels instead of the fixed picks. In any case this would be a build that fell out from possibly more options.</p><p></p><p>Of course I don't know if it's properly balanced without playing & I think the at will may be too fiddly for 5e but would keep a player involved. It could also do with another bonus action effect to give options there rather than spamming the one thing.</p><p></p><p></p><p>Level Ability Which does:</p><p>1 Battleplan: Directed Strikes; Bonus action: give +int mod to one attack damage roll one target enemy (At will)</p><p></p><p>2 Stratagem: Look Out!; As reaction add your proficiency to an allies defence. Use after attack roll is made before determining results (Short rest)</p><p></p><p>3 Battleplan: Practised Manoeuvre; Bonus action: ally uses reaction to move ½ speed ignoring disengaging strike (At will)</p><p></p><p>4 ASI </p><p></p><p>5 Set the Trap; As an action you & each ally within 30’ can make an attack or move your speed ignoring disengaging strikes or cast one cantrip. Each ally that takes advantage must use their reaction to do so. (long rest)</p><p></p><p>6 Improved Battle plans: Next 2 damage rolls/ target 2 allies</p><p></p><p>7 Respected Leader; Advantage on CHA checks to influence groups (waffle)</p><p></p><p>8 ASI</p><p></p><p>9 Stratagem: Coordinated assault Use your bonus action to nominate an ally. When you use your action to attack this turn that ally may use his reaction to attack the same target (short rest)</p><p></p><p>10 Practised Stratagems You may use each stratagem twice per short rest</p><p></p><p>11 Superior Battle Plans: All allies/All attacks. </p><p></p><p>12 ASI</p><p></p><p>The presence of Eldritch blast messes up cantrip granting a bit as it's a full attack sequence worth rather than a single attack as are rogues effectively.</p><p></p><p>An inspiring character would grant THP & save bonuses /rerolls based on CHA</p><p>A bravura character would be better at fighting (+1 hp /level & extra attack at 6th) but would reward people for attacking his assailants & would have to lead by example</p><p>A lazy warlord (the classic fat crime boss/princess/used beast of burden trader) would get attack granting at level 1, would lose partial proficiency but would be able to push INT & CHA & get a broader range of abilities)</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6810011, member: 6793942"] Here's a 5e "warlord" for 12 levels above which I am totally (as opposed to mostly) unqualified to design. It's tactical - not sure where I would put subclass splits or whether there should be options at some levels instead of the fixed picks. In any case this would be a build that fell out from possibly more options. Of course I don't know if it's properly balanced without playing & I think the at will may be too fiddly for 5e but would keep a player involved. It could also do with another bonus action effect to give options there rather than spamming the one thing. Level Ability Which does: 1 Battleplan: Directed Strikes; Bonus action: give +int mod to one attack damage roll one target enemy (At will) 2 Stratagem: Look Out!; As reaction add your proficiency to an allies defence. Use after attack roll is made before determining results (Short rest) 3 Battleplan: Practised Manoeuvre; Bonus action: ally uses reaction to move ½ speed ignoring disengaging strike (At will) 4 ASI 5 Set the Trap; As an action you & each ally within 30’ can make an attack or move your speed ignoring disengaging strikes or cast one cantrip. Each ally that takes advantage must use their reaction to do so. (long rest) 6 Improved Battle plans: Next 2 damage rolls/ target 2 allies 7 Respected Leader; Advantage on CHA checks to influence groups (waffle) 8 ASI 9 Stratagem: Coordinated assault Use your bonus action to nominate an ally. When you use your action to attack this turn that ally may use his reaction to attack the same target (short rest) 10 Practised Stratagems You may use each stratagem twice per short rest 11 Superior Battle Plans: All allies/All attacks. 12 ASI The presence of Eldritch blast messes up cantrip granting a bit as it's a full attack sequence worth rather than a single attack as are rogues effectively. An inspiring character would grant THP & save bonuses /rerolls based on CHA A bravura character would be better at fighting (+1 hp /level & extra attack at 6th) but would reward people for attacking his assailants & would have to lead by example A lazy warlord (the classic fat crime boss/princess/used beast of burden trader) would get attack granting at level 1, would lose partial proficiency but would be able to push INT & CHA & get a broader range of abilities) [/QUOTE]
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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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