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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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<blockquote data-quote="Pickles III" data-source="post: 6810046" data-attributes="member: 6793942"><p>It is an issue you seem to take particular exception to, I can't recall anyone else having it.</p><p></p><p>I like agency for my PC it is why I like balanced power levels including point buy stats, broadly balanced class power, even levels for new characters. I am anti fudging, anti "GM story telling" & so on. </p><p></p><p>I do not find the leader role as it was called actually requires being a "leader" in the sense of bossing around the other players.</p><p></p><p>When 4e came out I was playing City of Heroes which had classes that mirrored 4e roles. Except their defender class was called Tanker & their leader class was called Defender, which is a much better name IMO. </p><p></p><p>If we leave the baggage of support characters being called leaders in 4e & call them defenders or describe them as support characters or anything that removes any hint of a connection with them removing player agency by forcing other PCs to do things then do you still have a problem?</p><p></p><p></p><p>I play a lazy warlord in 4e right now I am a used Kank salesman in Darksun based on a character in British TV called Arthur Daley who was a wheeler/dealer that relied on his "Minder" Terry to do all of his fighting (the 80s show was called Minder & I remember it being great 30 years ago). </p><p></p><p>I grant other characters attacks a fair bit plus tell them to dodge trouble & heal them & let them move around a bit more than usual.</p><p>When granting them attacks I have never been accused for removing their free will rather they <em>like </em>to make more attacks to the extent that I spread them around a bit more than is strictly optimal (though this is 4e so we are pretty safe).</p><p></p><p>While I could play a leader as an imperious bossy boots* it would still not remove agency from the players - there would still be the out of game social contract that they get to do what they want to do. I cannot compel either them or their characters in game to actually do anything they do not want to. </p><p></p><p>Of course I like warlords <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>*I did play a conventional High Elf tactical warlord like this but he mostly did his own fighting anyway</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6810046, member: 6793942"] It is an issue you seem to take particular exception to, I can't recall anyone else having it. I like agency for my PC it is why I like balanced power levels including point buy stats, broadly balanced class power, even levels for new characters. I am anti fudging, anti "GM story telling" & so on. I do not find the leader role as it was called actually requires being a "leader" in the sense of bossing around the other players. When 4e came out I was playing City of Heroes which had classes that mirrored 4e roles. Except their defender class was called Tanker & their leader class was called Defender, which is a much better name IMO. If we leave the baggage of support characters being called leaders in 4e & call them defenders or describe them as support characters or anything that removes any hint of a connection with them removing player agency by forcing other PCs to do things then do you still have a problem? I play a lazy warlord in 4e right now I am a used Kank salesman in Darksun based on a character in British TV called Arthur Daley who was a wheeler/dealer that relied on his "Minder" Terry to do all of his fighting (the 80s show was called Minder & I remember it being great 30 years ago). I grant other characters attacks a fair bit plus tell them to dodge trouble & heal them & let them move around a bit more than usual. When granting them attacks I have never been accused for removing their free will rather they [I]like [/I]to make more attacks to the extent that I spread them around a bit more than is strictly optimal (though this is 4e so we are pretty safe). While I could play a leader as an imperious bossy boots* it would still not remove agency from the players - there would still be the out of game social contract that they get to do what they want to do. I cannot compel either them or their characters in game to actually do anything they do not want to. Of course I like warlords :) *I did play a conventional High Elf tactical warlord like this but he mostly did his own fighting anyway [/QUOTE]
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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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