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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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<blockquote data-quote="ChrisCarlson" data-source="post: 6810103" data-attributes="member: 6801216"><p>I do. I encourage you to go back and read some of the big threads here, and see for yourself, that there were others who felt exactly as I do (some argued even more passionately on the matter than even I).</p><p></p><p></p><p>That's great. Honestly. But I fail to see what that has to do with our discussion.</p><p></p><p></p><p>Odd statement given the mock-up you just posted with abilities such as "Respected Leader", and abilities that direct the other PCs (attacks and movement). How do you envision such things playing out without you telling them how to think, feel and act?</p><p></p><p></p><p>Is the class' fundamental functionality (I get into this more at the end of this post) tied up with telling the other players how their PCs should think, feel and act in order for it to contribute? Then yes.</p><p></p><p></p><p>That's marvelous. I love it. </p><p></p><p></p><p>4e != 5e. I played a few warlords in 4e as well. My dwarf bravura was probably my favorite. Warlords serve(d) a great role in 4e. But that in no way means they are necessary in 5e.</p><p></p><p></p><p>Subtle, insidious evils are the worst kinds of evils. Frog in a cooking pot. Et cetera, et cetera, and all that jazz. Just because you aren't overtly usurping control at all times, doesn't mean it doesn't happen in discreet moments or in certain situations. Also, you may not even be aware that some of your fellow players might feel pressure to acquiesce, because as your friends, they want your character to contribute meaningfully. Maybe they don't want to sound like jerks for stepping on what you consider enjoyable. And so they compartmentalize. I know this happens. I've experienced it.</p><p></p><p></p><p>And if they all decided to stop receiving your warlord gifts? How much fun would you have with that character if none of them ever accept your various leadership-y benefits (bonus attacks, movement, inspiration, healing)? Exactly. Maybe that's why they do it? So you don't lose your fun. Your choice to play a warlord tells the other players at the table what kind of fun you are seeking. For them to step on it can say as much about them as your choice says about you. People sometimes forget that that's part of the social contract as well. Sometimes people accept contracts with parts they don't necessarily like. Whether for the greater good, or because they get to participate at all. But it happens all the time. I know this happens. I've experienced it.</p><p></p><p></p><p>Awesome. There are great games/editions for that. </p><p></p><p>I like to play superhero RPGs. There are great games for doing those as well. Doesn't mean 5e is better for trying to handle it either.</p></blockquote><p></p>
[QUOTE="ChrisCarlson, post: 6810103, member: 6801216"] I do. I encourage you to go back and read some of the big threads here, and see for yourself, that there were others who felt exactly as I do (some argued even more passionately on the matter than even I). That's great. Honestly. But I fail to see what that has to do with our discussion. Odd statement given the mock-up you just posted with abilities such as "Respected Leader", and abilities that direct the other PCs (attacks and movement). How do you envision such things playing out without you telling them how to think, feel and act? Is the class' fundamental functionality (I get into this more at the end of this post) tied up with telling the other players how their PCs should think, feel and act in order for it to contribute? Then yes. That's marvelous. I love it. 4e != 5e. I played a few warlords in 4e as well. My dwarf bravura was probably my favorite. Warlords serve(d) a great role in 4e. But that in no way means they are necessary in 5e. Subtle, insidious evils are the worst kinds of evils. Frog in a cooking pot. Et cetera, et cetera, and all that jazz. Just because you aren't overtly usurping control at all times, doesn't mean it doesn't happen in discreet moments or in certain situations. Also, you may not even be aware that some of your fellow players might feel pressure to acquiesce, because as your friends, they want your character to contribute meaningfully. Maybe they don't want to sound like jerks for stepping on what you consider enjoyable. And so they compartmentalize. I know this happens. I've experienced it. And if they all decided to stop receiving your warlord gifts? How much fun would you have with that character if none of them ever accept your various leadership-y benefits (bonus attacks, movement, inspiration, healing)? Exactly. Maybe that's why they do it? So you don't lose your fun. Your choice to play a warlord tells the other players at the table what kind of fun you are seeking. For them to step on it can say as much about them as your choice says about you. People sometimes forget that that's part of the social contract as well. Sometimes people accept contracts with parts they don't necessarily like. Whether for the greater good, or because they get to participate at all. But it happens all the time. I know this happens. I've experienced it. Awesome. There are great games/editions for that. I like to play superhero RPGs. There are great games for doing those as well. Doesn't mean 5e is better for trying to handle it either. [/QUOTE]
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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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