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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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<blockquote data-quote="Tony Vargas" data-source="post: 6816653" data-attributes="member: 996"><p>If you'd started in 1e, you could have built a keep and attracted a body of low-level followers. ("...and there was great rejoicing...")</p><p></p><p>D&D has often tried to capture what you were going for. 'Name level' in 1e, CHA, henchmen & hirelings, a Leadership feat in 3e. It just didn't succeed until 4e and the Warlord. </p><p></p><p>5e, as in all other things harkening back to the classic game, repeats that longtime failure. </p><p></p><p>A direct port would be decidedly underpowered, non-viable if the existing support-oriented classes are available in the campaign, though perhaps adequate in their absence.</p><p></p><p>The 5e fighter is really quite similar, functionally, to the 2e fighter. It makes multiple attacks to stack up lots of damage. It does so in a more hard-coded, harder to mess up sort of way, but it's very much in keeping with the 2e (and post-UA 1e) fighter, as far as it goes. It doesn't go so far as having magic item tables weighted in it's favor or being virtually guaranteed to make saving throws at high level, but it does evoke the sheer cuisinart of doom that was the 2e fighter.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6816653, member: 996"] If you'd started in 1e, you could have built a keep and attracted a body of low-level followers. ("...and there was great rejoicing...") D&D has often tried to capture what you were going for. 'Name level' in 1e, CHA, henchmen & hirelings, a Leadership feat in 3e. It just didn't succeed until 4e and the Warlord. 5e, as in all other things harkening back to the classic game, repeats that longtime failure. A direct port would be decidedly underpowered, non-viable if the existing support-oriented classes are available in the campaign, though perhaps adequate in their absence. The 5e fighter is really quite similar, functionally, to the 2e fighter. It makes multiple attacks to stack up lots of damage. It does so in a more hard-coded, harder to mess up sort of way, but it's very much in keeping with the 2e (and post-UA 1e) fighter, as far as it goes. It doesn't go so far as having magic item tables weighted in it's favor or being virtually guaranteed to make saving throws at high level, but it does evoke the sheer cuisinart of doom that was the 2e fighter. [/QUOTE]
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I'm Not Sure We Need a Warlord - Please put down that rotten egg.
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