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<blockquote data-quote="chronoplasm" data-source="post: 4749528" data-attributes="member: 73795"><p><strong>Chimera's Roar</strong>- ???</p><p>Encounter. Fear</p><p>Standard-Action</p><p>Close burst 1</p><p>Target: Each enemy in burst.</p><p>Effect: The target is pushed one square.</p><p>Defender: If you are a defender, the target becomes marked until the end of your next turn.</p><p>Controller: If you are a controller, the target becomes dazed until the end of your next turn.</p><p> </p><p><strong>Bastard Strike</strong>-</p><p>Encounter. </p><p>Standard-Action</p><p>Target: One creature.</p><p>Melee 2</p><p>Attack: 1d6 vs. AC</p><p>Hit: 2d6 damage.</p><p>Defender: If you are a defender, you can use this power as an immediate reaction if the target is marked and it makes an attack that does not include you as a target.</p><p>Striker: If you are a striker, this attack gets a +2 bonus to attack and damage.</p><p> </p><p><strong>Mule Kick</strong></p><p>Encounter. </p><p>Standard-Action</p><p>Target: One creature.</p><p>Melee Weapon</p><p>Attack: 1d6 vs. AC</p><p>Hit: 2d6 damage and the target is pushed three squares.</p><p>Defender: If you are a defender, each enemy the target lands adjacent to becomes marked until the end of your next turn.</p><p>Leader: If you are a leader, each ally the target lands adjacent to may use a healing surge.</p><p> </p><p><strong>Combination Assault</strong></p><p>Daily.</p><p>Minor Action.</p><p>Personal</p><p>Effect: You can make a melee basic attacks as minor actions until the end of turn.</p><p>Striker: If you are a striker, you may shift 1 square before or after making each basic melee attack this turn.</p><p>Controller: If you are a controller, whenever you hit an enemy with a melee attack this turn, the target is slowed.</p><p> </p><p><strong>Amalgam Blast</strong></p><p>Encounter. Fire, Cold</p><p>Standard-Action</p><p>Close blast 3</p><p>Target: Each enemy in blast.</p><p>Attack: 1d6 vs. Reflex</p><p>Hit: 2d6 fire and cold damage.</p><p>Controller: If you are a controller, each enemy in burst takes a -2 penalty to AC until the end of your next turn.</p><p>Leader: If you are a leader, each ally in burst gains a +2 bonus to AC until the end of your next turn.</p><p> </p><p><strong>Incross Energy</strong></p><p>Encounter. Necrotic, Radiant</p><p>Standard-Action</p><p>Close burst 2</p><p>Target: Each creature in burst.</p><p>Attack: 1d6 radiant and necrotic damage.</p><p>Miss: Half damage.</p><p>Striker: If you are a striker, this attack deals and additional 2 ongoing damage.</p><p>Controller: If you are a controller, this attack is close burst 3.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4749528, member: 73795"] [B]Chimera's Roar[/B]- ??? Encounter. Fear Standard-Action Close burst 1 Target: Each enemy in burst. Effect: The target is pushed one square. Defender: If you are a defender, the target becomes marked until the end of your next turn. Controller: If you are a controller, the target becomes dazed until the end of your next turn. [B]Bastard Strike[/B]- Encounter. Standard-Action Target: One creature. Melee 2 Attack: 1d6 vs. AC Hit: 2d6 damage. Defender: If you are a defender, you can use this power as an immediate reaction if the target is marked and it makes an attack that does not include you as a target. Striker: If you are a striker, this attack gets a +2 bonus to attack and damage. [B]Mule Kick[/B] Encounter. Standard-Action Target: One creature. Melee Weapon Attack: 1d6 vs. AC Hit: 2d6 damage and the target is pushed three squares. Defender: If you are a defender, each enemy the target lands adjacent to becomes marked until the end of your next turn. Leader: If you are a leader, each ally the target lands adjacent to may use a healing surge. [B]Combination Assault[/B] Daily. Minor Action. Personal Effect: You can make a melee basic attacks as minor actions until the end of turn. Striker: If you are a striker, you may shift 1 square before or after making each basic melee attack this turn. Controller: If you are a controller, whenever you hit an enemy with a melee attack this turn, the target is slowed. [B]Amalgam Blast[/B] Encounter. Fire, Cold Standard-Action Close blast 3 Target: Each enemy in blast. Attack: 1d6 vs. Reflex Hit: 2d6 fire and cold damage. Controller: If you are a controller, each enemy in burst takes a -2 penalty to AC until the end of your next turn. Leader: If you are a leader, each ally in burst gains a +2 bonus to AC until the end of your next turn. [B]Incross Energy[/B] Encounter. Necrotic, Radiant Standard-Action Close burst 2 Target: Each creature in burst. Attack: 1d6 radiant and necrotic damage. Miss: Half damage. Striker: If you are a striker, this attack deals and additional 2 ongoing damage. Controller: If you are a controller, this attack is close burst 3. [/QUOTE]
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