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I'm Opening a Game Store this Saturday
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<blockquote data-quote="FitzTheRuke" data-source="post: 9276278" data-attributes="member: 59816"><p>Yeah, it takes time. And paying <em>very</em> close attention to what your customers want, which can change over time.</p><p></p><p></p><p>My store is about 2/3 a Comic Store. I'm good at D&D, comics, and board games (in that order) and my long-time employee is good at Magic, comics, Warhammer (in particularly painting the minis), more board games (than me), and a few other RPGs. </p><p></p><p></p><p>Your section on indies is MUCH better than mine. My customer base is <em>extremely</em> mainstream, both with comics (Marvel & DC by a mile) and games (Magic & D&D over everything else). We <em>wish</em> that we could get into more stuff, and have it sell, but we <em>already</em> carry more indies than actually makes sense sales-wise, just to have them.</p><p></p><p>And it's a vicious cycle! We support what sells, which is mainstream, so mainstream stuff is what we "look" like we focus on, so we attract mainstream customers (and not as much indy-minded ones) and so on. Still, we DO have some (as much as we can afford to). I'd love to have more.</p><p></p><p>We all gotta pick our battles.</p><p></p><p></p><p>That is AWESOME. I have one custom table built by one of our volunteer DMs, which is nice. But the other two (can only fit three - I have a hundred thousand back issue comics to fit in!) are just fold-up tables with plywood boards fitted on top (painted green).</p><p></p><p>Your store honestly looks nicer than mine, because a lot of my fixtures are old and mismatched (having acquired them over decades, usually on the cheap). I've been slowly upgrading, now that I'm not dirt-poor, but it takes time, money, and a plan. And there is a LOT of weight to move to do anything. In some ways, it would be much easier to start fresh - but that would be VERY expensive.</p><p></p><p>I wish you all the best in this venture! Have fun, too!</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9276278, member: 59816"] Yeah, it takes time. And paying [I]very[/I] close attention to what your customers want, which can change over time. My store is about 2/3 a Comic Store. I'm good at D&D, comics, and board games (in that order) and my long-time employee is good at Magic, comics, Warhammer (in particularly painting the minis), more board games (than me), and a few other RPGs. Your section on indies is MUCH better than mine. My customer base is [I]extremely[/I] mainstream, both with comics (Marvel & DC by a mile) and games (Magic & D&D over everything else). We [I]wish[/I] that we could get into more stuff, and have it sell, but we [I]already[/I] carry more indies than actually makes sense sales-wise, just to have them. And it's a vicious cycle! We support what sells, which is mainstream, so mainstream stuff is what we "look" like we focus on, so we attract mainstream customers (and not as much indy-minded ones) and so on. Still, we DO have some (as much as we can afford to). I'd love to have more. We all gotta pick our battles. That is AWESOME. I have one custom table built by one of our volunteer DMs, which is nice. But the other two (can only fit three - I have a hundred thousand back issue comics to fit in!) are just fold-up tables with plywood boards fitted on top (painted green). Your store honestly looks nicer than mine, because a lot of my fixtures are old and mismatched (having acquired them over decades, usually on the cheap). I've been slowly upgrading, now that I'm not dirt-poor, but it takes time, money, and a plan. And there is a LOT of weight to move to do anything. In some ways, it would be much easier to start fresh - but that would be VERY expensive. I wish you all the best in this venture! Have fun, too! [/QUOTE]
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