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<blockquote data-quote="kolikeos" data-source="post: 3660939" data-attributes="member: 21602"><p>“Sandbox style” might just be the thing I need here. Why did I not think of that?</p><p></p><p>The green dragon/black dragon war sounds like great fun. One might be on good terms with the wizards and the other hates them. Of course, even the one who hates them won't help the PCs for free, and the other one may be persuaded to betray the wizards if the offer is good enough.</p><p></p><p>Yes, I was thinking of something along those lines also. Each of the tibes can tells the PCs something they need if the PCs help them against one of the other tribes, and they might also find some clue in each of the villeges they raid.</p><p></p><p>The only divination magic they have is scry. The only trasportation (apart from walking) is a small flying carpet (can 5 characters actually fit on a 5 by 5 carpet?). And they have rope trick for camping.</p></blockquote><p></p>
[QUOTE="kolikeos, post: 3660939, member: 21602"] “Sandbox style” might just be the thing I need here. Why did I not think of that? The green dragon/black dragon war sounds like great fun. One might be on good terms with the wizards and the other hates them. Of course, even the one who hates them won't help the PCs for free, and the other one may be persuaded to betray the wizards if the offer is good enough. Yes, I was thinking of something along those lines also. Each of the tibes can tells the PCs something they need if the PCs help them against one of the other tribes, and they might also find some clue in each of the villeges they raid. The only divination magic they have is scry. The only trasportation (apart from walking) is a small flying carpet (can 5 characters actually fit on a 5 by 5 carpet?). And they have rope trick for camping. [/QUOTE]
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