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I'm playing both! - 5e vs Pathfinder 1e, a comparison
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8046087" data-attributes="member: 6845520"><p>This, combined with with the post regarding needing computers to run it are the main reasons why I prefer D&D 5e over Pathfinder. There are certainly elements that I miss (god I miss channel energy, animal companion rules, and some of the fine tuning for characters), and as a player I sort of prefer pathfinder to an extent. </p><p></p><p>But as a DM the difference is night and day, Pathfinder is a freaking nightmare to run compared to dnd 5e, particularly at higher levels where monsters will have a dozen or so different abilities that must be kept track of and fall apart if you forget even a single one, something especially annoying as they don't list what the damned feats do in their statblocks. I do NOT miss having to not only learn and remember the rules of the game, but effectively learn how to play basically HUNDREDS of different builds just to run the damned game. I still enjoyed pathfinder for sure, but my list of house rules to make the game run smoother and faster was FAR longer than the one I've accrued for 5e despite playing the game now for just as long.</p><p></p><p>On a note related to smoothness of play, I'm surprised no one has mentioned the two changes to 5e that makes things so much faster to run: bounded accuracy (combined with removing 7+ different bonus/penalty types to keep track of), and the almost wholesale removal of opportunity attacks. Yes, they still happen with certain feats and when moving out of range, but I've always found the REAL time killer for all our games in pathfinder/3.5 was "oh, that provokes an attack of opportunity" to practically EVERY damned thing in the game!</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8046087, member: 6845520"] This, combined with with the post regarding needing computers to run it are the main reasons why I prefer D&D 5e over Pathfinder. There are certainly elements that I miss (god I miss channel energy, animal companion rules, and some of the fine tuning for characters), and as a player I sort of prefer pathfinder to an extent. But as a DM the difference is night and day, Pathfinder is a freaking nightmare to run compared to dnd 5e, particularly at higher levels where monsters will have a dozen or so different abilities that must be kept track of and fall apart if you forget even a single one, something especially annoying as they don't list what the damned feats do in their statblocks. I do NOT miss having to not only learn and remember the rules of the game, but effectively learn how to play basically HUNDREDS of different builds just to run the damned game. I still enjoyed pathfinder for sure, but my list of house rules to make the game run smoother and faster was FAR longer than the one I've accrued for 5e despite playing the game now for just as long. On a note related to smoothness of play, I'm surprised no one has mentioned the two changes to 5e that makes things so much faster to run: bounded accuracy (combined with removing 7+ different bonus/penalty types to keep track of), and the almost wholesale removal of opportunity attacks. Yes, they still happen with certain feats and when moving out of range, but I've always found the REAL time killer for all our games in pathfinder/3.5 was "oh, that provokes an attack of opportunity" to practically EVERY damned thing in the game! [/QUOTE]
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