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I'm playing both! - 5e vs Pathfinder 1e, a comparison
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<blockquote data-quote="DEFCON 1" data-source="post: 8046610" data-attributes="member: 7006"><p>To a certain extent I agree... but it is also admittedly part and parcel with its design. The Feats section is designed specifically to give you one (or maybe two) exceedingly small bonuses, under the expectation you will then follow down the "feat tree" to get more and more of these tiny bonuses. Then if you're lucky, the complete suite of feats will create a certain playstyle totality for your character and will have been fluffed out as a cohesive theme. But more often than not because so many useful things are gated behind lamer initial feats and prerequisites... nobody actually goes down those trees and they just pick and choose at the time they level up "What's going to be useful for me right now?" And that's when you get all of these isolated bits and bobs that don't cohere (from what I've experienced.) And the same thing is true with the selection of multiclasses and prestige classes... you try and find a mechanical throughway to a playstyle you think might be fun, but the fluff and story of these disparate things make no sense.</p><p></p><p>But believe me... that in itself is not a 3E/PF isolated thing, 5E definitely has its own share. I can't tell you how many times I see "Take 2 levels of Warlock for Devil's Sight!" in some 5E leveling "build" that makes me want to claw my eyes out. Quite possibly the most fluff-heavy class in the game is seen by so many as nothing more than a "Be able to see in a Darkness spell when no one else can!" delivery system and the story of making a pact with an extra-dimensional being to gain ultimate power is completely ignored. All of this stuff drives me nuts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8046610, member: 7006"] To a certain extent I agree... but it is also admittedly part and parcel with its design. The Feats section is designed specifically to give you one (or maybe two) exceedingly small bonuses, under the expectation you will then follow down the "feat tree" to get more and more of these tiny bonuses. Then if you're lucky, the complete suite of feats will create a certain playstyle totality for your character and will have been fluffed out as a cohesive theme. But more often than not because so many useful things are gated behind lamer initial feats and prerequisites... nobody actually goes down those trees and they just pick and choose at the time they level up "What's going to be useful for me right now?" And that's when you get all of these isolated bits and bobs that don't cohere (from what I've experienced.) And the same thing is true with the selection of multiclasses and prestige classes... you try and find a mechanical throughway to a playstyle you think might be fun, but the fluff and story of these disparate things make no sense. But believe me... that in itself is not a 3E/PF isolated thing, 5E definitely has its own share. I can't tell you how many times I see "Take 2 levels of Warlock for Devil's Sight!" in some 5E leveling "build" that makes me want to claw my eyes out. Quite possibly the most fluff-heavy class in the game is seen by so many as nothing more than a "Be able to see in a Darkness spell when no one else can!" delivery system and the story of making a pact with an extra-dimensional being to gain ultimate power is completely ignored. All of this stuff drives me nuts. :) [/QUOTE]
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