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<blockquote data-quote="Drifter Bob" data-source="post: 1629037" data-attributes="member: 17723"><p>Getting the rules balance right for the spells, especially caught off guard as we were by the 3.5 switch, was extremely challenging. A lot of the Dying Earth spells were very different, and Pelgranes own philosophy on rules and balance is the opposite of D&D, (Dying Earth rpg is very rules lite) so it was hard to make some of them fit. I also had no idea the level of detail and research necessary for every spell! I still think most of them came out well balanced though. A few errors were addressed in the Web Enhancement.</p><p></p><p></p><p></p><p>Yeah, that was a challenge as well, though I have been such a long term fan of Jack Vance that writing in a sort of 'vancian' style comes fairly easily to me now. Translating the prose of the other Dying Earth rpg writers was sometimes tricky, but a lot of the 'flavor' material which was in the Primer was all mine, such as the chapters on Magic in the Dying Earth and on using The Dying Earth in a Campaign setting. A lot of the d20 rules including the spell failure system and the various Feats were also purely my invention, as were many of the magic items and cantrips, and a few of the spells such as "Gochnours bootlip". </p><p></p><p>Pelgrane originally didn't really want the 'flavor' sections that were in there, let alone more, but it turned out that they were needed and appreciated. We also did a web enhancement, and a mini adventure, though the latter still hasn't been published yet due to a delay over editing.</p><p></p><p>I'll have to take a look at what your outfit does. Do you do print or pdfs? I am working on something for The Riddle of Steel right now but when that is done I have a few ideas I'd like to find a home for.</p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1629037, member: 17723"] Getting the rules balance right for the spells, especially caught off guard as we were by the 3.5 switch, was extremely challenging. A lot of the Dying Earth spells were very different, and Pelgranes own philosophy on rules and balance is the opposite of D&D, (Dying Earth rpg is very rules lite) so it was hard to make some of them fit. I also had no idea the level of detail and research necessary for every spell! I still think most of them came out well balanced though. A few errors were addressed in the Web Enhancement. Yeah, that was a challenge as well, though I have been such a long term fan of Jack Vance that writing in a sort of 'vancian' style comes fairly easily to me now. Translating the prose of the other Dying Earth rpg writers was sometimes tricky, but a lot of the 'flavor' material which was in the Primer was all mine, such as the chapters on Magic in the Dying Earth and on using The Dying Earth in a Campaign setting. A lot of the d20 rules including the spell failure system and the various Feats were also purely my invention, as were many of the magic items and cantrips, and a few of the spells such as "Gochnours bootlip". Pelgrane originally didn't really want the 'flavor' sections that were in there, let alone more, but it turned out that they were needed and appreciated. We also did a web enhancement, and a mini adventure, though the latter still hasn't been published yet due to a delay over editing. I'll have to take a look at what your outfit does. Do you do print or pdfs? I am working on something for The Riddle of Steel right now but when that is done I have a few ideas I'd like to find a home for. DB [/QUOTE]
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