Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I'm reading Playing At The World - Anyone else read it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeoneer" data-source="post: 6254139" data-attributes="member: 91777"><p>I've been eyeing Jon Peterson's <em>Playing At The World</em> on Amazon for some time. The price held me back, though. I kept waiting for it to drop. It never has, so finally I bit the bullet and ordered a copy. It came yesterday and now I see why it costs so much: it's enormous! A 740 page tome on the early history of D&D. Nonetheless I'm excited to read it.</p><p></p><p>I'm already through the introduction and thirty-some odd pages into Chapter 1. It's very interesting and most of it is new to me. Grognards will no doubt snort derisively, but I did not know that GenCon pre-dated D&D and was in many ways responsible for bringing together the people that made D&D happen. Of course I knew the broad strokes of Gygax and Arneson's collaboration, but I'm only in my thirties so even that seemed like pre-history to me!</p><p></p><p>It's very interesting to me that the pre-D&D wargame community so closely resembles the modern D&D community (albeit without a little thing called The Internet). There was a small but enthusiastic group of fans. Many of them were looking for people to play with, or at least talk about the game with (newsletters and play-by-mail were their message boards). There were sub-groups dedicated to specific types of games (like naval battle simulation). There were also bitter arguments over rules and rifts and schisms in the community. The more things change...</p><p></p><p>Anyway, it's clear that D&D couldn't have been created without that community. It's a game that requires a pretty good number of dedicated enthusiasts to play. It requires a significant amount of time invested playing the game and learning it. How do you find people like this and get them together in one room? Even today it's a problem for some. But the existing wargaming community really helped solve that problem. If Gygax had published D&D in a vacuum, a few lonely enthusiasts would have bought it, but they probably wouldn't have had anyone to play it with! It's unlikely that it would have seen the success it did.</p><p></p><p>Of course D&D wouldn't have come into being in a vacuum, in all likelihood. The wargaming community allowed the ideas that underlie tabletop roleplaying games to cross-pollinate. I think it's safe to say that neither Gygax nor Arneson would ever have invented something like D&D if they hadn't been exposed to miniatures wargames and board game wargames. And there was a practice in the community of sharing rules for game variants at virtually no cost, so people could try out different rule sets and improve on them. There is no question that D&D drew heavily from the ideas of the wargaming community. All of which were propagated by newsletters, mail correspondence and conventions*.</p><p></p><p>Has anyone else read PatW?</p><p></p><p>* No internet. Not even email. Absolutely MIND-BLOWING to this child of the 80's.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6254139, member: 91777"] I've been eyeing Jon Peterson's [I]Playing At The World[/I] on Amazon for some time. The price held me back, though. I kept waiting for it to drop. It never has, so finally I bit the bullet and ordered a copy. It came yesterday and now I see why it costs so much: it's enormous! A 740 page tome on the early history of D&D. Nonetheless I'm excited to read it. I'm already through the introduction and thirty-some odd pages into Chapter 1. It's very interesting and most of it is new to me. Grognards will no doubt snort derisively, but I did not know that GenCon pre-dated D&D and was in many ways responsible for bringing together the people that made D&D happen. Of course I knew the broad strokes of Gygax and Arneson's collaboration, but I'm only in my thirties so even that seemed like pre-history to me! It's very interesting to me that the pre-D&D wargame community so closely resembles the modern D&D community (albeit without a little thing called The Internet). There was a small but enthusiastic group of fans. Many of them were looking for people to play with, or at least talk about the game with (newsletters and play-by-mail were their message boards). There were sub-groups dedicated to specific types of games (like naval battle simulation). There were also bitter arguments over rules and rifts and schisms in the community. The more things change... Anyway, it's clear that D&D couldn't have been created without that community. It's a game that requires a pretty good number of dedicated enthusiasts to play. It requires a significant amount of time invested playing the game and learning it. How do you find people like this and get them together in one room? Even today it's a problem for some. But the existing wargaming community really helped solve that problem. If Gygax had published D&D in a vacuum, a few lonely enthusiasts would have bought it, but they probably wouldn't have had anyone to play it with! It's unlikely that it would have seen the success it did. Of course D&D wouldn't have come into being in a vacuum, in all likelihood. The wargaming community allowed the ideas that underlie tabletop roleplaying games to cross-pollinate. I think it's safe to say that neither Gygax nor Arneson would ever have invented something like D&D if they hadn't been exposed to miniatures wargames and board game wargames. And there was a practice in the community of sharing rules for game variants at virtually no cost, so people could try out different rule sets and improve on them. There is no question that D&D drew heavily from the ideas of the wargaming community. All of which were propagated by newsletters, mail correspondence and conventions*. Has anyone else read PatW? * No internet. Not even email. Absolutely MIND-BLOWING to this child of the 80's. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I'm reading Playing At The World - Anyone else read it?
Top